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In this video Ciarán O’Connor for the Institute of Strategic Dialogue guides us through a case study of how false information was used to undermine confidence in the Irish local elections in June 2024.

In today’s digital age, information spreads fast—yet not all of it is true or trustworthy. Knowing the differences between misinformation, disinformation, and malinformation is key to thinking critically online.
In the video below Ciarán O’Connor from the Institute of Strategic Dialogue discusses the disinformation ecosystem in Ireland.

A video that discusses how Artificial Intelligence is impacting the way disinformation is created and spread to manipulate public opinion. It also outlines importance of Media Literacy education and regulatory measures, referencing Ireland’s Online Safety and Media Regulation Act and the EU’s Digital Services Act.

AI and Regulation

CC BY-NC

This interactive online resource is a set of eight units to support learners in their online information ecosystem. It is a mix of text, images, video, audio and interactive tasks. The resource can be accessed directly via the link provided or embedded in any Learning Management System compatible with SCORM files.

This resource showcases initiatives from both academic and professional support areas across DCU, which have been funded under SATLE – the Strategic Alignment of Teaching and Learning Enhancement Funding in Higher Education. Examples are provided under the themes of Education for Sustainable Development, Digital transformation & Academic Integrity

This toolkit draws on our experiences facilitating a SATLE-funded community-engaged learning project that brought students of the School of Languages, Literatures, and Cultures (UCC) together with people in Cork seeking international protection for a series of three wellbeing and creativity workshops.

BSEditor is a multi-platform software tool designed to aid educators in the creation of computer-based quiz questions. It provides a powerful editor to easily control every detail of a question, from integration of files and images, to elaborate scoring approaches.

Blender is a free and open-source 3D creation suite that supports Windows, macOS, Linux, and other platforms. It is widely used for creating animated films, visual effects, 3D models for printing, motion graphics, video games, and virtual reality content. This guide acts as an introduction to becoming familiar with Blender.

The Data Loom: Crafting Stories with Code, Yarn and Print is an open educational resource that reimagines data visualisation through tangible, artistic, and embodied practices. Instead of visualising numbers on screens, this project guides learners to materialise datasets using yarn, a miniature 3D-printed loom, and the art of weaving.

The resource is a template for surveying students about their timetabling experiences. The survey was deployed in MTU, but the template is free to be copied and adapted as needed.

Contested development is an educational game about urban planning and the environment.
It is designed for use with college students and the public.

Play through stages of the planning process, encounter the real life challenges and solutions faced by teams and try to be first to market!

This resource is for basic introduction team play.

Ideation Arcana is a visual ideation tool designed to assist learners—especially those new to open-ended creative projects—in generating and refining ideas. It does so by offering a structured yet playful approach to thinking, inspired by the layout and concept of tarot cards.

Ffrendi is an online, browser-based tool that makes it easier to learn and generate CSS visually. The name comes from the idea to provide a friendly frontend for learning and applying CSS.

Ffrendi

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The HTML & CSS Cheat Sheet is a quick-reference site designed to support first-year web development students. It gathers together all the key terminology and concepts introduced during the semester, making it easier to revise and apply them when building websites.

HTML & CSS Cheatsheet

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This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.

The VISIEN Framework Document is a strategic guide for integrating immersive technologies (AR, VR, MR, XR) into higher education. It offers practical guidance on curriculum integration, accessibility, collaboration, skill development, institutional readiness, and more to support transformative teaching, learning, and research.

This Toolkit was created by students at University College Dublin, for students, to break down sustainability in a way that’s simple and easy to understand. Climate change is something that affects all of us—no matter what you’re studying, where you’re from, or what you do. It’s here, and it’s impacting our world—but many of us aren’t sure what we can do about it.

The purpose of this toolkit is a starting point for what students need to learn about living more sustainably on and off campus. We hope it’ll inspire students to take small steps that make a big impact, and they can do it all at their own pace. You can access the Moodle page to view the Toolkit. There are also Zip files of the SCORM packages used to create the Toolkit (Part 1 and Part 2) that can be downloaded and imported into a Virtual Learning Environment.

• Part 1: Climate Change → Watch short Youtube videos followed by a little quiz to brush up on your sustainability knowledge.
• Part 2: What Can You Do? → Find tips and tricks to incorporate sustainability into your day-to-day life, this is a resource tool to help you get started!

An experimental ‘eco-film’ workshop for staff and students to acquire skills and deeper knowledge of analogue photochemical film processes in a post-digital era.

Frugal Filmmaking

CC BY-NC

The case studies highlight the excellent teaching and learning practices that are in place across MIC. Each case study provides a detailed description of the approaches implemented, the benefits and challenges of such approaches, and tips for those who wish to implement similar approaches in their own teaching.

This online tutorial introduces the fundamentals of Generative AI and LLMs, explaining their functionality, capabilities, and limitations. It explores key applications, ethical considerations, and practical examples, providing learners with a foundational understanding of how these technologies impact education and creativity.

Publication created by our 2024 summer interns in DkIT.
Stepping out in Dundalk! This book will be a useful resource for our cohort international students someone useful tips on life on and off campus.

Stepping out in Dundalk!

CC BY-NC

This OER is from a collection of ‘MU: UDL & U’ Plus One resources created by Maynooth University colleagues with the support of HEA PATH4 funding.

Digital Skills for Success in the Workplace is a five-unit, self-paced online course which equips learners with key digital literacy skills that are essential to study and work in rapidly evolving online environments.

Publication created by our 2024 summer interns in DkIT.
Giving power back to class reps! This book will be a useful resource for all our student reps to use as a guide and for training purposes also.

This faculty guide aims to help educators navigate and understand GenAI’s potential role in higher education. Created for faculty who want to explore AI tools and their implications for teaching and learning, the resource allows educators to learn at their own pace about the opportunities and challenges of these technologies.

This project website enables students to champion the core values of academic integrity among their peers. These values comprise honesty, trust, fairness, respect, responsibility and courage, values to be cultivated in association with an ethos of compassion and concern.

We are delighted to welcome you to ‘You can UDL it!’ This collection brings together case studies from educators across DkIT, who have successfully implemented Universal Design for Learning (UDL) in their own practice. UDL provides a framework for making learning, teaching and assessment more inclusive, and helps to support all our learners.

This series of videos presents an abstract from the Croí process where individuals are guided to define their personal (or core) and professional values, and to identify actions they can take that will help them to develop a career that better aligns their personal and professional values and lives.

Future proof your curriculum by embedding sustainability into your teaching practice or further integrating the Sustainable Development Goals (SDGs) into your curriculum. The SDG digital toolkit project will give you concise actionable resources to achieve this result while providing insights into the underpinning theories.

SDG Toolkit

CC BY-NC

This publication collects the posters shared at the 2023 Learning and Teaching Showcase at University College Cork, 5 December 2023. The posters are grouped into five themes: student engagement, inclusive teaching, academic integrity, digital education and education for sustainable development.

The Toolkit includes an introduction to generative AI and lexicon of terms, guidelines for ethical use, recommended adjustments to common modes of assessment to mitigate against the potential risk of unethical use, and discipline-specific case studies of good practice that share innovative forms of learning, teaching and/or assessment.

The Academic Integrity, Academic Misconduct, and Resources pages of the UCC Skills Centre website contain guidance for students on these topics, including a series of short videos, “The Minute Methods: Academic Integrity Skills” that cover a range of topics from the principles of academic integrity to the pitfalls of essay mills.

The “Recycling Art” project engages children in transforming waste into creative toys, fostering sustainable living habits and environmental consciousness in line with SDG 13, through imaginative and fun activities.

Recycling art

CC BY-SA

‘Introduction to Spanish Verb Tenses’ is an OER resource to help students past, present, and future to gain an understanding of how to conjugate Spanish verbs into their various tenses.

This workbook takes the student on a conceptual journey aiding their understanding of what is meant by the quantitative-qualitative research process in contemporary legal empirical research. Although, of interest to social science students, the particular worked examples relate to how to do research on law, legal policy and review.

This lecture addresses core issues in choosing a research topic for undergraduate and first time researchers to consider. Often final year undergraduate students find this task a difficult one. Step by step the the lecture connects the student to core concepts, pressure points and key readings to foster their idea and focus their decision.

This seminar presented an overview of current policy, research and practice relating to student wellbeing in higher education and how the curriculum can be leveraged to enhance wellbeing. It showcased a range of innovative curricular wellbeing initiatives in UCC and MTU.

A brief showcase of existing MTU Crawford initiatives that nurture wellness within teaching and learning, followed by an online talk and Q&A, delivered by Rhonda Schaller (Pratt Institute, Brooklyn). Rhonda is a Fulbright Specialist in contemplative and wellbeing pedagogy.

This is a resource developed from the project: Re-Making the Creative Arts Canon, Re-Imagining the Creative Arts Curriculum.

This T&L initiative brought together more than 100 NUI Galway students working in Music, Film, Drama, English, and Digital Humanities, to work together to address the neglect of key figures from the Creative Arts Canon (as performed by arts organisation) and the Creative Arts Curriculum (as taught in universities).

The Festival of New Work

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‘AT Hive’ is a web based resource by AHEAD that aims to impart information about the large area of Assistive Technology that supports students students with disabilities. These technologies and tools help people who may have challenges with reading, writing, organisation, motivation as well as much more so explore the wide range of apps and tools.

Ireland's open data portal

The Open Data listed in data.gov.ie is published by Government Departments and Public Bodies. Many datasets are individually published and updated by public organisations. Other datasets are harvested daily from existing, domain-specific data catalogues.

Ireland’s open data portal

CC BY
Artistic Doctorate Resources

Visioning the Future focused on exploring the landscape of doctoral education in Performing Arts and Film / Screen Media in Ireland. This resource aims to support students, staff, and institutions to enhance their doctoral provision for Artistic Research PhDs [over 60 Creative Commons licensed resources are available on the site].