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Blender is a free and open-source 3D creation suite that supports Windows, macOS, Linux, and other platforms. It is widely used for creating animated films, visual effects, 3D models for printing, motion graphics, video games, and virtual reality content. This guide acts as an introduction to becoming familiar with Blender.

The Data Loom: Crafting Stories with Code, Yarn and Print is an open educational resource that reimagines data visualisation through tangible, artistic, and embodied practices. Instead of visualising numbers on screens, this project guides learners to materialise datasets using yarn, a miniature 3D-printed loom, and the art of weaving.

The resource is a template for surveying students about their timetabling experiences. The survey was deployed in MTU, but the template is free to be copied and adapted as needed.

Contested development is an educational game about urban planning and the environment.
It is designed for use with college students and the public.

Play through stages of the planning process, encounter the real life challenges and solutions faced by teams and try to be first to market!

This resource is for basic introduction team play.

Ideation Arcana is a visual ideation tool designed to assist learners—especially those new to open-ended creative projects—in generating and refining ideas. It does so by offering a structured yet playful approach to thinking, inspired by the layout and concept of tarot cards.

Ffrendi is an online, browser-based tool that makes it easier to learn and generate CSS visually. The name comes from the idea to provide a friendly frontend for learning and applying CSS.

Ffrendi

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The HTML & CSS Cheat Sheet is a quick-reference site designed to support first-year web development students. It gathers together all the key terminology and concepts introduced during the semester, making it easier to revise and apply them when building websites.

HTML & CSS Cheatsheet

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This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.

The VISIEN Framework Document is a strategic guide for integrating immersive technologies (AR, VR, MR, XR) into higher education. It offers practical guidance on curriculum integration, accessibility, collaboration, skill development, institutional readiness, and more to support transformative teaching, learning, and research.

This Toolkit was created by students at University College Dublin, for students, to break down sustainability in a way that’s simple and easy to understand. Climate change is something that affects all of us—no matter what you’re studying, where you’re from, or what you do. It’s here, and it’s impacting our world—but many of us aren’t sure what we can do about it.

The purpose of this toolkit is a starting point for what students need to learn about living more sustainably on and off campus. We hope it’ll inspire students to take small steps that make a big impact, and they can do it all at their own pace. You can access the Moodle page to view the Toolkit. There are also Zip files of the SCORM packages used to create the Toolkit (Part 1 and Part 2) that can be downloaded and imported into a Virtual Learning Environment.

• Part 1: Climate Change → Watch short Youtube videos followed by a little quiz to brush up on your sustainability knowledge.
• Part 2: What Can You Do? → Find tips and tricks to incorporate sustainability into your day-to-day life, this is a resource tool to help you get started!

An experimental ‘eco-film’ workshop for staff and students to acquire skills and deeper knowledge of analogue photochemical film processes in a post-digital era.

Frugal Filmmaking

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The case studies highlight the excellent teaching and learning practices that are in place across MIC. Each case study provides a detailed description of the approaches implemented, the benefits and challenges of such approaches, and tips for those who wish to implement similar approaches in their own teaching.

This online tutorial introduces the fundamentals of Generative AI and LLMs, explaining their functionality, capabilities, and limitations. It explores key applications, ethical considerations, and practical examples, providing learners with a foundational understanding of how these technologies impact education and creativity.

Publication created by our 2024 summer interns in DkIT.
Stepping out in Dundalk! This book will be a useful resource for our cohort international students someone useful tips on life on and off campus.

Stepping out in Dundalk!

CC BY-NC