This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.
This project presents an innovative engineering assessment framework integrating generative AI through a poster portfolio, AI reflection, and oral interview. It supports critical thinking, validation skills, and ethical AI use, and is designed for undergraduate engineering educators and students in project-based learning contexts.





