FLAME: Facilitating Learning with Animation and Multimedia Engagement

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Creator(s) (alphabetical)

Kevin Nolan, Méabh Hennelly

Organisation(s)

University College Dublin

Discipline(s)

Arts and Humanities, Education, Engineering, Health and Welfare, Information and Communication Technologies, Manufacturing and Construction, Mathematics and Statistics, Natural Sciences, Teaching & Learning

Topic(s)

Accessibility & Inclusion, Accessibility and Inclusion, Curriculum Design, Digital Learning, Open Education

License

CC BY-NC-ND

Media Format

PDF, PDF document

Date Submitted

Submitted by

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Description

The Facilitating Learning with Animation and Multimedia Engagement (FLAME) project provides a framework to easily design, author, produce and publish rich interactive 3D media to support teaching and learning. The media can be viewed on any device with a web browser.

Benefit of this resource and how to make the best use of it

The approaches described within these training materials use freely available and open-source tools. The materials are device agnostic and are accessible on any device a student may have such as a smartphone, tablet or laptop computer. While they also seamlessly work with VR/AR headsets such as the Meta Quest they are not necessary. This therefore places no financial burden on the student or the educational institution.

The materials that may be created using the methods described herein are displayed inline in a HTML page and appear as an image unless the learner decides to interact. There are no interruptions, sign ins, plugins or subscriptions. It is designed to be as seamless as possible.

These resources have proved to be effective in helping students understand complex and abstract concepts where visualisation can improve learning. Students have reported that these materials make ideas ‘click’ in STEM subjects in particular.

The creation of such materials requires a good degree of technical knowledge. These training materials are designed to cover the basics in 3D modelling, animations, HTML and JavaScript to help novices get started. Further training via micro-credential will help educators advance their capabilities. The project lead is also available to provide guidance on a case by case basis.

Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND)

This work is licensed under a CC BY-NC-ND license, permitting redistribution for non-commercial use with proper attribution but prohibiting modifications.

https://creativecommons.org/licenses/by-nc-nd/4.0/
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Nolan, K., & Hennelly, M. (2025). Flame: facilitating learning with animation and multimedia engagement. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/flame-facilitating-learning-with-animation-and-multimedia-engagement/ License: Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND).

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Related OER

What does success look like as a student?

In this short film, students in higher education across Ireland reflect on confidence, perseverance, first-time experiences, learning, and the small moments that can make a big difference.

The student voices featured here were gathered through the HEA Student Success Survey and Focus Groups in 2025 and are shared in their own words.

The animations are creative interpretations of those reflections, imagined and produced by second-year Animation students at Dún Laoghaire Institute of Art, Design and Technology (IADT).

From communicating in a second language to returning to education as a mature student, overcoming anxiety, and simply choosing not to quit, these stories explore the many ways success can be experienced.

Even small moments in college can be a success. What are yours?

Credits
Animation, Backgrounds & Compositing — Arantxa Vara
Animation & Backgrounds — Giada Randolfi
Animation — Zach Louis Ng Nocum
Animation & Backgrounds — Alex
Music composition & production — Darragh Winters

Special thanks
Karima Dillon
Eimhin Mc Namara
Rebecca Roper
The students who shared their experiences

A 1-page guide, co-created by lecturers, tutors & students on DkIT's MA in Learning and Teaching, showing where GenAI can, and can't, support particular postgraduate research/skill development (*reflecting practice 2025-26). Includes student-informed prompts on responsible, sustainable use. An editable PowerPoint supports adaptation to own context.