The Facilitating Learning with Animation and Multimedia Engagement (FLAME) project provides a framework to easily design, author, produce and publish rich interactive 3D media to support teaching and learning. The media can be viewed on any device with a web browser.
Benefit of this resource and how to make the best use of it
The approaches described within these training materials use freely available and open-source tools. The materials are device agnostic and are accessible on any device a student may have such as a smartphone, tablet or laptop computer. While they also seamlessly work with VR/AR headsets such as the Meta Quest they are not necessary. This therefore places no financial burden on the student or the educational institution.
The materials that may be created using the methods described herein are displayed inline in a HTML page and appear as an image unless the learner decides to interact. There are no interruptions, sign ins, plugins or subscriptions. It is designed to be as seamless as possible.
These resources have proved to be effective in helping students understand complex and abstract concepts where visualisation can improve learning. Students have reported that these materials make ideas ‘click’ in STEM subjects in particular.
The creation of such materials requires a good degree of technical knowledge. These training materials are designed to cover the basics in 3D modelling, animations, HTML and JavaScript to help novices get started. Further training via micro-credential will help educators advance their capabilities. The project lead is also available to provide guidance on a case by case basis.
This work is licensed under a CC BY-NC-ND license, permitting redistribution for non-commercial use with proper attribution but prohibiting modifications.
?
This citation is automatically generated and may require adjustment. Always verify it against your style guide.
Nolan, K., & Hennelly, M. (2025). Flame: facilitating learning with animation and multimedia engagement. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/flame-facilitating-learning-with-animation-and-multimedia-engagement/ License: Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND).
Adapting this resource? Share your version!
If you have modified or adopted this resource, share your version here. Tracking adaptations helps us measure impact and connects others with useful updates.
This survey was adapted from a North American Faculty OER Survey Toolkit for use in the Irish Higher Education context. It was used across the DOERs project partner sites to audit staff Open Educational Resources and Open Educational Practices awareness and practices. We encourage other institutions to adapt this tool to meet their needs.
Two modules are available on this page one for educators and one for mentors to learn how to engage in mentoring sessions with students. The page also has access to the Community Mentoring Handbook (for mentors), Mentee Toolkit (for second-level students taking part in sessions) and the Adult Ed Handbook(for adult learners taking part in sessions).
This document provides a summary of the book “MÉTODO DE LOS RELOJES. GRAMÁTICA DESCRIPTIVA DEL ESPAÑOL” authored by Manuel Perez Saiz, which serves as the foundation for the UCC Spanish grammar course.
This Toolkit was created by students at University College Dublin, for students, to break down sustainability in a way that’s simple and easy to understand. Climate change is something that affects all of us—no matter what you’re studying, where you’re from, or what you do. It’s here, and it’s impacting our world—but many of us aren’t sure what we can do about it.
The purpose of this toolkit is a starting point for what students need to learn about living more sustainably on and off campus. We hope it’ll inspire students to take small steps that make a big impact, and they can do it all at their own pace. You can access the Moodle page to view the Toolkit. There are also Zip files of the SCORM packages used to create the Toolkit (Part 1 and Part 2) that can be downloaded and imported into a Virtual Learning Environment.
• Part 1: Climate Change → Watch short Youtube videos followed by a little quiz to brush up on your sustainability knowledge.
• Part 2: What Can You Do? → Find tips and tricks to incorporate sustainability into your day-to-day life, this is a resource tool to help you get started!