Accessibility and Inclusion

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Enhancing Student Engagement and Belonging through Collaborative Partnership is a Higher Education Authority report prepared by a UCD research team led by Professor Barbara Dooley. The resource provides an evidence-informed framework for strengthening student belonging across Irish higher education institutions. Drawing on staff interviews, Healthy Campus survey responses, and analysis of Healthy Campus and NStEP case studies, it identifies practical approaches to improving student engagement, wellbeing and inclusion.

The report frames belonging as a multidimensional and co-constructed experience shaped by social, academic, personal and environmental factors. It highlights that student belonging is affected not only by relationships and participation, but also by structural issues such as housing, commuting, financial pressure, campus spaces, timetable design and access to supports.

The resource is particularly useful for staff and student partners working on Healthy Campus, student success, student engagement, access, inclusion, mental health promotion, orientation, peer support, student partnership and campus development initiatives.

An open educational resource that supports academic, professional, and support staff to build more neuro-inclusive teaching, services, and policies in higher education. This resource was conceptualised & developed through the experiences of neurodivergent students in third-level education, with co-creation at the heart of every stage of the process

This Pressbook features an interactive tool that helps you plan and structure your essay step by step. The book provides a clear starting point to reduce stress, prevent overwhelm, and support different learning preferences through examples, , quick guides, and PowerPoint videos with voiceover. This resource is a living document.

The resource comprises of a literature review and an executive summary, developed as part of the Maynooth University Leadership and EducAtion Framework (LEAF) initiative. It explores how education frameworks can enhance teaching, learning and curriculum design in higher education, supporting inclusive, sustainable and values-led academic practice.

In this 360 immersive video, Dr Mary Moloney – head of the Department of Civil, Structural and Environmental Engineering at Munster Technological University – gives a guided tour of the "Red Shed" at Cork City's Marina Park. Dr Moloney highlights key structural features.

A 45-minute comprehensive foundational lesson on digital accessibility principles, inclusive content creation, and available assistive technologies at university level. Collaboration with Educational Assistive Technology Centre, UL, launched for Global Accessibility Awareness Day. The primary intended audience is students.

This toolkit draws on our experiences facilitating a SATLE-funded community-engaged learning project that brought students of the School of Languages, Literatures, and Cultures (UCC) together with people in Cork seeking international protection for a series of three wellbeing and creativity workshops.

This resource presents AVINA, an automated visual novel generator using large language models to transform multiple-choice questions into interactive learning narratives. Designed for educators and students, it supports gamified training in academic integrity and ethical decision-making through adaptive storytelling and experiential learning.

The report – Generative AI in Higher Education Teaching and Learning: Sectoral Perspectives – was commissioned as part of the Higher Education Authority’s evidence-led approach to policy development.

The report captures the views of staff, students, and leaders across the Irish higher education system on the opportunities and challenges posed by artificial intelligence.

It brings together insights from ten thematic focus groups and a leadership summit, involving over 80 participants from across Ireland’s higher education institutions, alongside student representatives and sectoral stakeholders.

Contested development is an educational game about urban planning and the environment.
It is designed for use with college students and the public.

Play through stages of the planning process, encounter the real life challenges and solutions faced by teams and try to be first to market!

This resource is for basic introduction team play.

Ideation Arcana is a visual ideation tool designed to assist learners—especially those new to open-ended creative projects—in generating and refining ideas. It does so by offering a structured yet playful approach to thinking, inspired by the layout and concept of tarot cards.

Ffrendi is an online, browser-based tool that makes it easier to learn and generate CSS visually. The name comes from the idea to provide a friendly frontend for learning and applying CSS.

Ffrendi

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The HTML & CSS Cheat Sheet is a quick-reference site designed to support first-year web development students. It gathers together all the key terminology and concepts introduced during the semester, making it easier to revise and apply them when building websites.

HTML & CSS Cheatsheet

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This paper describes the foundational principles and design details of the student-staff partnership initiative launched by the Co-creating Inclusive and Equitable Teaching & Learning project, led by Dr. Anna Santucci and situated within the Centre for the Integration of Research, Teaching and Learning (CIRTL) at University College Cork (UCC).

This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.

TUS Sensory Awareness Guide delves into the often-overlooked challenges faced by individuals with sensory processing challenges, especially in academic settings. It focuses on creating sensory-friendly environments and offers actionable advice on everything from classroom settings to other student facing roles.

Two modules are available on this page one for educators and one for mentors to learn how to engage in mentoring sessions with students. The page also has access to the Community Mentoring Handbook (for mentors), Mentee Toolkit (for second-level students taking part in sessions) and the Adult Ed Handbook(for adult learners taking part in sessions).

Community Mentoring Resources

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The case studies highlight the excellent teaching and learning practices that are in place across MIC. Each case study provides a detailed description of the approaches implemented, the benefits and challenges of such approaches, and tips for those who wish to implement similar approaches in their own teaching.

Publication created by our 2024 summer interns in DkIT.
Stepping out in Dundalk! This book will be a useful resource for our cohort international students someone useful tips on life on and off campus.

Stepping out in Dundalk!

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This OER is from a collection of ‘MU: UDL & U’ Plus One resources created by Maynooth University colleagues with the support of HEA PATH4 funding.

Digital Skills for Success in the Workplace is a five-unit, self-paced online course which equips learners with key digital literacy skills that are essential to study and work in rapidly evolving online environments.

Publication created by our 2024 summer interns in DkIT.
Giving power back to class reps! This book will be a useful resource for all our student reps to use as a guide and for training purposes also.

Assessment for Inclusion seeks to create equitable assessment and feedback practices, valuing diversity and ensuring fair treatment for all. This resource presents an evidence-based conceptual framework, including module and programme assessment design principles.

In the denouement of the COVID-19 pandemic, talk of a return to “normalcy” in higher education belies the great challenges and ongoing disruptions that yet lie ahead for many institutions. Public perceptions of the value of postsecondary education continue their downward slide, placing institutions in the position of having to demonstrate their worth and find solutions to declining enrollments. Data and analytics capabilities continue to evolve, introducing new opportunities and new risks to the institution. Chief among these capabilities, generative AI promises to change teaching and learning in ways many of us have yet to fully understand or prepare for.

For this year’s teaching and learning Horizon Report, expert panelists’ discussions highlighted and wrestled with these present and looming challenges for higher education. This report summarizes the results of those discussions and serves as one vantage point on where our future may be headed.

All the ingredients for an instant inclusion resource for students in your VLE.
Itʼs already assembled so download it and edit for your own context.
1.Inclusive technology options in Google and Microsoft Tools and more.
2.Awareness of UDL and how technology gives us options regarding reading, writing and more.
3. Digital Accessibility Skills

The learner population in tertiary education is becoming increasingly diverse, and students’ lives are also increasingly complex. The responsibility on educational institutions to provide equitable access for all is now strongly embedded in Irish legislation, and national tertiary education strategies contain more specific goals to implement a Universal Design approach, (SOLAS, 2020; Higher Education Authority, 2022).

The aim is to move towards a system where ‘Inclusion is Everyone’s Business’, where all staff play their part in delivering an inclusive educational experience.

Universal Design, or UD for short, offers us an evidence-based approach to engender this mindset, and is increasingly seen as a central tenet of our response to rising diversity, (Centre for Excellence in Universal Design, 2022). But how can we embed a UD approach in our institutions?

That’s where ALTITUDE – the National Charter for Universal Design in Tertiary Education – comes in to play.

Funded by the HEA under PATH 4, the ALTITUDE Project is an extensive cross sectoral collaboration involving six national agencies, fifteen higher education (HE) institutions and six Education and Training Board (ETB) representatives, nominated by Directors of FET to represent the Further Education and Training sector.

The vision of the project looks to a future in tertiary education where ‘all learners are transformatively included through universal design in education’, deriving the name ALTITUDE. It seeks to move us in that direction by supporting HEIs and ETBs to make sustainable progress towards systemically embedding a UD approach…. – one which places human diversity at the heart of tertiary education design, and fosters student success for all learners.

The ALTITUDE Charter, and the associated toolkit and technical report, build on significant existing work on UD in the Irish tertiary education landscape (Kelly & Padden, 2018), and through these outputs, provides a clear roadmap for institutions to make progress.

Drawing from national and international literature, the Charter recommends key strategic enablers, which institutions should put in place over time to support the sustainable implementation of UD, and proposes collaborative action to work towards goals under 4 key pillars of our institutions:

– Learning, Teaching & Assessment;
– Supports, Services & Social Engagement;
– the Physical Environment;
– and the Digital Environment

With funding for a learning enhancement project from the National Forum for Learning and Teaching Enhancement, this guide and associated resources have been developed to support staff in higher education to understand and apply the principles of UDL to create and deliver a more inclusive curriculum and approach to learning and teaching.

Artificial Intelligence (AI) technologies and related automated decision-making processes are becoming increasingly embedded in the tissue of digital societies. Their impact cuts across different political, social, economic, cultural, and environmental aspects of our lives. On the one hand, AI can be used to drive economic growth, enable smart and low-carbon cities, and optimize the management of scarce resources such as food, water and energy. On the other hand, AI can also be used in a manner that infringes on human rights and fundamental freedoms, such as freedom of expression and privacy, and risks exacerbating existing socioeconomic and gender inequalities. Furthermore, the implementation of AI systems may lead to values-driven dilemmas and complex problems, often requiring trade-offs that can only be addressed through broad societal consensus.

This guide focuses on the question of how the development of AI policies can be made inclusive. Multistakeholder approaches to policymaking are part of the answer because they create the space for learning, deliberation, and the development of informed solutions. They help decision makers consider diverse viewpoints and expertise, prevent capture by vested interests, and counteract polarization of policy discourse. A multistakeholder approach to AI policy development and the consultation of stakeholders from different backgrounds and expertise are necessary to be able to develop a relevant and applicable policy for the national context.

The objective of this guide is to support policymakers in ministries and parliaments in the design and implementation of inclusive AI policies, while empowering stakeholders including civil society, businesses, technical community, academia, media, and citizens, to participate in and influence these policy processes

In this special publication, colleagues from across the Connacht Ulster Alliance (CUA), including GMIT, IT Sligo and LYIT, share insights and innovations on their teaching and learning practice over the last 18 months. Many will touch on their experiences of adapting to remote learning and teaching during COVID, and also reflect on lessons learnt and plans for the future. The DigitalEd.ie Knowledge Platform forms part of the iNOTE project, funded by the Higher Education Authority (HEA) Ireland.

This recommendation approaches AI ethics as a systematic normative reflection, based on a holistic, comprehensive, multicultural and evolving framework of interdependent values, principles and actions that can guide societies in dealing responsibly with the known and unknown impacts of AI technologies on human beings, societies and the environment and ecosystems, and offers them a basis to accept or reject AI technologies. It considers ethics as a dynamic basis for the normative evaluation and guidance of AI technologies, referring to human dignity, well-being and the prevention of harm as a compass and as rooted in the ethics of science and technology.

GASTA Goes Global 2

This year saw the return of the highly popular “Gasta Goes Global” ed-tech event. “Gasta” is a high-energy, high-participation event format created and popularised by Dr Tom Farrelly of Munster Technological University.

GASTA Goes Global 2

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Open Education Now

Open Education Now. The potential benefits of open education are often considered in three areas: expanding access to education, enhancing pedagogy, and advancing equity.

Open Education Now

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Using OER and OEP for Teaching and Learning

The potential benefits of using open educational resources and practices (OER and OEP) in higher education include improving access, furthering equity and enhancing teaching, learning and assessment. The National Forum supports the use of OER and OEP in a range of ways (see www.teachingandlearning.ie/open).

EDTL Vimeo Webinar Channel

The IUA’s EDTL project have developed a popular and engaging webinar series, with each video hosted on their vimeo channel. Go to the channel now to view content that will certainly be of interest to you.

LEAF (Learning from and Engaging with Assessment and Feedback) Final project report

In the words of the authors, “this project sought to address a key issue in third level Teaching and Learning, that of assessment and assessment feedback. Assessment strategies have been shown to have a large impact on shaping how students learn and how they develop key employability skills. Learning from best practice nationally and internationally, and research from staff, students and quality documents, this project has developed a set of recommendations which will enhance practices in, and experiences of, assessments and feedback in TU Dublin”.

Facilitating TBL - tools to succeed: application exercises

In the physical classroom, and during team-based learning, low tech options like voting cards, flipchart paper and drawing pins can be very easy to set up and operate for both faculty and students. However they can limit the types of application exercise that are possible to roll out. Here the authors present digital options that can transform the type of application exercises that students can engage with.

Technology for team-based learning: peer evaluation

In TBL the self-management of the team is a guiding principle and this is very much centred around peer review (Sibley, 2018). We must aim to give the students tools to be able to do this. This resource introduces some of these in a very helpful and concise way.

TBL facilitator guide

A facilitator guide developed by lecturers at Athlone Institute of Technology to support an introduction to team-based learning (TBL) workshop. This workshop is designed to introduce participants to the basics of Team-Based Learning.

TBL facilitator guide

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