In this video Ciarán O’Connor for the Institute of Strategic Dialogue guides us through a case study of how false information was used to undermine confidence in the Irish local elections in June 2024.
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In this video Ciarán O’Connor for the Institute of Strategic Dialogue guides us through a case study of how false information was used to undermine confidence in the Irish local elections in June 2024.
Project NOURISH is a campus-based nutrition and health intervention, originally designed for MTU staff. This was designed as part of a broader research study to investigate how to enable healthier dietary behaviours within university environments.
In today’s digital age, information spreads fast—yet not all of it is true or trustworthy. Knowing the differences between misinformation, disinformation, and malinformation is key to thinking critically online.
In the video below Ciarán O’Connor from the Institute of Strategic Dialogue discusses the disinformation ecosystem in Ireland.
A video that discusses how Artificial Intelligence is impacting the way disinformation is created and spread to manipulate public opinion. It also outlines importance of Media Literacy education and regulatory measures, referencing Ireland’s Online Safety and Media Regulation Act and the EU’s Digital Services Act.
This interactive online resource is a set of eight units to support learners in their online information ecosystem. It is a mix of text, images, video, audio and interactive tasks. The resource can be accessed directly via the link provided or embedded in any Learning Management System compatible with SCORM files.
A video that explains how social media recommender algorithms work. It will help learners be more aware of how their social media content is delivered. The content is relevant to third level students, adult education and older secondary school students.
The video examines the impact of digital technology on the wellbeing of children and young people. It highlights ethics and legislation relating to social media platforms and Gen AI. It will be of interest to educators in third level, adult education and older school children. Content warning: it includes references to upsetting examples.
This resource showcases initiatives from both academic and professional support areas across DCU, which have been funded under SATLE – the Strategic Alignment of Teaching and Learning Enhancement Funding in Higher Education. Examples are provided under the themes of Education for Sustainable Development, Digital transformation & Academic Integrity
Slides for a digital wellbeing workshop that enables effective navigation of the digital world by
– exploring research on problematic internet use,
– offers workshop participants an opportunity to reflect on their own technology use
– uses the science of habits and the tiny habits methodology to promote more mindful use of digital technology
Reimagining Assessment & Feedback Together (RAFT) is MTU initiative developed to transforming assessment practices. This volume documents twenty-four situated, discipline-specific attempts to rethink assessment and feedback through student partnership and action research.
This scientific paper describes the co-creation of the UCD sustainability dashboard – the first transferable template to support geographically-specific SDG monitoring within HEIs. This paper contributes to debates on the need for spatial reporting of actions towards sustainability, to meaningfully recognise local SDG implementation progress.
BSEditor is a multi-platform software tool designed to aid educators in the creation of computer-based quiz questions. It provides a powerful editor to easily control every detail of a question, from integration of files and images, to elaborate scoring approaches.
The resource is a template for surveying students about their timetabling experiences. The survey was deployed in MTU, but the template is free to be copied and adapted as needed.
This document describes the first timetable coordinators workshop held in MTU in March 2025.
This Pressbook converts and enhances the PDF resources from Social Care Ireland’s Guide to the Standards of Proficiency for Social Care Workers, making them more accessible, searchable, and interactive in a live digital format.
The VISIEN Framework Document is a strategic guide for integrating immersive technologies (AR, VR, MR, XR) into higher education. It offers practical guidance on curriculum integration, accessibility, collaboration, skill development, institutional readiness, and more to support transformative teaching, learning, and research.
This OER index provides a selection of recent, high quality OER of varying content types (including articles, podcasts, presentations and textbooks), which are potentially relevant to TUS staff and students.
This Toolkit was created by students at University College Dublin, for students, to break down sustainability in a way that’s simple and easy to understand. Climate change is something that affects all of us—no matter what you’re studying, where you’re from, or what you do. It’s here, and it’s impacting our world—but many of us aren’t sure what we can do about it.
The purpose of this toolkit is a starting point for what students need to learn about living more sustainably on and off campus. We hope it’ll inspire students to take small steps that make a big impact, and they can do it all at their own pace. You can access the Moodle page to view the Toolkit. There are also Zip files of the SCORM packages used to create the Toolkit (Part 1 and Part 2) that can be downloaded and imported into a Virtual Learning Environment.
• Part 1: Climate Change → Watch short Youtube videos followed by a little quiz to brush up on your sustainability knowledge.
• Part 2: What Can You Do? → Find tips and tricks to incorporate sustainability into your day-to-day life, this is a resource tool to help you get started!
This resource presents the pre learning which was developed for interdisciplinary simulation for Physiotherapists, Dietitians and Cardiac Nurses in the area of cardio respiratory care.
The Facilitating Learning with Animation and Multimedia Engagement (FLAME) project provides a framework to easily design, author, produce and publish rich interactive 3D media to support teaching and learning. The media can be viewed on any device with a web browser.