This is an interactive multimedia open educational resource (OER), created using H5P, on the topic of Open Education. It has been developed by the Department of Technology Enhanced Learning at Munster Technological University.
The purpose of which is to give an overview of OEPs, using interactive features of H5P
This lightning talk for NORFest 2025 introduces researchers to the benefits and impact of using OE Practices to disseminate and promote Open Research outputs. It introduces key concepts in open education, and provides practical tips on how to apply OE practices with a focus on reusability; licensing and copyright; and content co-creation.
This open resource presents over 140 real-world academic integrity and ethical dilemma scenarios co-created by students and staff. Designed for educators, trainers, and learners, it supports interactive discussions, gamified learning, and scenario-based teaching in ethics and integrity education across disciplines.
This resource captures insights through zine making from workshop participants at the Education after the algorithm symposium hosted at DCU on 21 February 2025, facilitated by Kate Molloy and Clare Thomson.
Cognitive Bias Lab is an interactive platform designed to help learners explore and practice recognizing cognitive biases. Through simulations, quizzes, and role-play scenarios, it supports critical thinking, decision-making skills, and classroom discussions in psychology, education, and media literacy.
This Toolkit was created by students at University College Dublin, for students, to break down sustainability in a way that’s simple and easy to understand. Climate change is something that affects all of us—no matter what you’re studying, where you’re from, or what you do. It’s here, and it’s impacting our world—but many of us aren’t sure what we can do about it.
The purpose of this toolkit is a starting point for what students need to learn about living more sustainably on and off campus. We hope it’ll inspire students to take small steps that make a big impact, and they can do it all at their own pace. You can access the Moodle page to view the Toolkit. There are also Zip files of the SCORM packages used to create the Toolkit (Part 1 and Part 2) that can be downloaded and imported into a Virtual Learning Environment.
• Part 1: Climate Change → Watch short Youtube videos followed by a little quiz to brush up on your sustainability knowledge.
• Part 2: What Can You Do? → Find tips and tricks to incorporate sustainability into your day-to-day life, this is a resource tool to help you get started!
The concept of open scholarship has radically altered the way in which academic research operates in Europe, providing as it does both opportunities and challenges for researchers. In addition, funders are increasingly demanding that researchers, must, as a pre-requisite to securing grant funding, have undertaken training in research ethics. Finally, there are increasing pressures on researchers to be aware of and comply with obligations under intellectual property and data protection law, and to ensure the proper management of their research data. This course seeks to provide researchers and research support staff with the tools necessary to navigate these issues.
Since March 2020 higher education has experienced one of the most disruptive phases in its recent history. In a sector typified by considered, researched and incremental change, overnight everyone began emergency remote teaching, learning and assessing. The dramatic shift resulted in positives and negatives, and posed a series of questions for students, staff and other stakeholders. Though still living through the pandemic, in March 2021 fifteen partners from a range of stakeholders across the sector agreed to work together to answer one shared persistent and urgent question: In the context of Covid-19, what have we learnt and what does it mean for the future of teaching and learning in Irish higher education?
OpenGame project (Promoting Open Education through Gamification) aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, through the developing of a gamified and situated learning experience on Open Education. It is a project funded by the Erasmus+ Programme of the European Commission. The main objectives of the project are:
1. Foster awareness of HE educators to adopt OEP in their daily teaching, by mainstreaming successful practices.
2. 2 Increase motivation of HE educators towards adopting OEP by providing an attractive and motivating environment.
3. 3 Develop capacity of HE educators to work with open approaches, through an engaging gamified learning experience
All the results of OpenGame Project can be found here: www.opengame-project.eu/results/
A National Forum webinar -Introduction to Open Educational Resources (OER) & Open Licensing- took place on 11 June 2019. The webinar provided an overview of open licensing using Creative Commons licenses and featured the published resource, the National Forum Open Licensing Toolkit (itself an OER).
This webinar explores how to share resources that you have developed as open educational resources (OER) in order to facilitate sharing and reuse by others.
This webinar will be helpful to staff across the sector who are interested in further exploring and supporting the use of OER and OEP in their own contexts.
Using Open Educational Resources (OER) and Open Educational Practices (OEP) for Teaching and Learning’. This National Forum open resource was developed in partnership with colleagues across the Irish higher education sector.
The Go Open project is a collaborative project based in Dublin City University (DCU) and comprises team members from DCU Library, Open Education Unit and the Digital Learning Design Unit. The project aims to support the DCU Community to engage with open education practices in their teaching, research and support activities.
Transform higher education and student learning. Open textbooks are licensed by authors and publishers to be freely used and adapted. Download, edit and distribute them at no cost.
Several micro courses focused on learning in a digital age, digital literacies for online learning, digital citizenship, open education, copyright, open licensing, media literacies, digital skills.
If based in NUI Galway, there is a a suite of OER publishing tools and platforms to create and promote your own open, free, and reusable OER learning materials. The aim is to provide access to OER creation and publishing for NUI Galway students and staff.
#Openteach: Professional Development for Open Online Educators project website. The #Openteach project is based at DCU Connected part of the National Institute for Digital Learning at Dublin City University (DCU).
This guide has been developed in collaboration between the MU IUA Enhancing Digital Teaching and Learning Initiative and MU Library to provide an introduction to the benefits and challenges associated with finding, using and sharing OERs in Teaching, Learning and Assessment.
In this short guide, the authors aim to give you an introduction to the area of open education, so that you can engage with open education practices in your teaching and support activities and to Go Open!
This book represents a starting point towards curating and centering marginal voices and non-dominant epistemic stances in open education, an attempt at critical pluriversalism.
This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.