This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.
The Technological University of the Shannon (TUS) Compendium of Approaches to Integrating Digital Competencies into the Curriculum exemplifies the University’s commitment to embedding digital capability development across teaching, learning, and assessment.





