OpenGame Course Curriculum and Content


This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.

Benefit of this resource and how to make the best use of it

The practices themselves are transformed into learning activities, allowing the trainees to actively interact with the learning activities. The primary goal of this course content is to be the support for the serious game which is the key deliverable of project OpenGame, where all interactions will take place. Both the course content and the game itself was defined in English, as project Lingua Franca, and translated into German, Portuguese, Spanish and French. This document collects the methodology and process followed to achieve the course structure and content. Prerequisites, challenges and goals are also described, arriving to the final course structure divided in three levels of depth.

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