OpenGame Promoting Open Education through Gamification – Transferability Toolkit

Creator(s)

Organisation(s)

Duale Hochschule Baden-Württemberg (DHBW), Dublin City University (DCU), Universidad de Salamanca (USAL), Universidad Internacional de la Rioja (UNIR), Universidade Aberta (UAb), Université de Nantes (UNa)

Discipline(s)

Education

Topic(s)

Open Education, Teaching and Learning Practice

License

CC BY-NC-SA

Media Format

PDF

Date Submitted

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Description

OpenGame project (Promoting Open Education through Gamification) aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, through the developing of a gamified and situated learning experience on Open Education. It is a project funded by the Erasmus+ Programme of the European Commission. The main objectives of the project are:

1. Foster awareness of HE educators to adopt OEP in their daily teaching, by mainstreaming successful practices.
2. 2 Increase motivation of HE educators towards adopting OEP by providing an attractive and motivating environment.
3. 3 Develop capacity of HE educators to work with open approaches, through an engaging gamified learning experience

All the results of OpenGame Project can be found here: www.opengame-project.eu/results/

Benefit of this resource and how to make the best use of it

The OpenGame Transferability Toolkit aims to help teachers, stakeholders, and institutions interested in the field of Open Education to apply the outputs produced by the project. That includes the handbook of good practices, the course contents and the game experience, among other results. It is essentially a ‘User Manual’ that provides Guidelines, procedures, tools and practice examples to support the successful transferability and use of the OpenGame outputs within organizations and individuals. The toolkit can be browsed through its 11 video resources. All the sections have a video resource embedded to facilitate the user experience and accessibility. The game related videos are also translated to Spanish to enhance local impact.

Creative Commons Attribution-NonCommercial-ShareAlike (CC BY-NC-SA)

This work is licensed under a CC BY-NC-SA license, allowing sharing and adaptation for non-commercial use with proper attribution, provided derivative works use the same license.

https://creativecommons.org/licenses/by-nc-sa/4.0/
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Duale Hochschule Baden-Württemberg (DHBW), Dublin City University (DCU), Universidad de Salamanca (USAL), Universidad Internacional de la Rioja (UNIR), Universidade Aberta (UAb), and Université de Nantes (UNa) (2021). Opengame promoting open education through gamification – transferability toolkit. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/opengame-promoting-open-education-through-gamification-transferability-toolkit/ License: Creative Commons Attribution-NonCommercial-ShareAlike (CC BY-NC-SA).

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Related OER

This resource captures key insights from a full-day workshop held on 8 May 2025, hosted by the Higher Education Authority (HEA) and led by internationally recognised expert Dr Alison Cook-Sather. The event focused on the transformative potential of authentic student-staff partnerships as a strategic approach to advancing student engagement, success, and institutional effectiveness.

Attended by academic staff, institutional leaders, student success professionals, and sector partners from across Ireland, the workshop featured a combination of keynote presentations, lightning talks, and interactive sessions. Through real-world examples and hands-on activities, participants explored how to build meaningful, inclusive, and sustainable collaboration between students and staff.

For the full event schedule and a complete list of lightning talk contributors to this slide deck, visit the workshop schedule.

This ebook provides a selection of OER which align with teaching and learning within our university to showcase the flexibility, adaptability and potential of OER. Subject areas which are explored include: 3D printing; immersive technology; lightboard and team based learning.

This OER index provides a selection of recent, high quality OER of varying content types (including articles, podcasts, presentations and textbooks), which are potentially relevant to TUS staff and students.

TUS OER Index

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