This Open Educational Resource (OER) provides a clear, step-by-step infographic explaining how to set up Mastery Paths in Canvas LMS to support personalised learning. Designed for educators and instructional designers, it includes practical setup instructions, examples of differentiated learning pathways, and a QR code linking to a video demonstrat
This Open Educational Resource (OER) provides educators with a practical checklist for designing gamified learning experiences in Canvas. Grounded in Self-Determination Theory, it offers actionable strategies to enhance student motivation, engagement, and participation by supporting autonomy, competence, and relatedness within an inclusive, student-centred learning environment.
The AI Integration Review (AIR), developed by GenAI:N3, is a reflective resource designed to support educators in reviewing and developing their use of generative AI in teaching and learning. It encourages critical reflection, informed decision-making and thoughtful integration of AI into academic practice.
The final report of UCC’s SATLE-funded Smart Support? AI-assisted school placement project. It examines how Professional Master of Education student teachers use generative AI during school placement, how their AI literacy and professional judgement develop, and the implications for teacher education and placement partnerships.
A four-page Active* Consent poster pack from the University of Galway, with two Irish-language posters and their English equivalents. The posters communicate that consent applies across relationships, genders and orientations, and direct readers to ConsentHub for further information.
An open training book for RUN-EU Libraries covering open education, the role of librarians in OER adoption and creation, licensing, and discovering and evaluating open educational resources. Written by Celine Peignen, Maeve Hynes and Maura Flynn, it is a living document that may be updated over time.
A Y1Feedback case study describing automated, immediate feedback for novice programmers through Moodle’s Virtual Programming Lab, including implementation lessons and student responses.
A project reflection on using digital technologies to improve first-year feedback, describing early case studies, evaluation findings and implementation challenges.
A conference poster paper explaining the Student Success Toolbox approach to digital readiness, flexible-learner transition and the use of eight preparation tools.
A Y1Feedback case study on designing a coherent assessment and feedback approach across a humanities programme, connecting module tasks, programme outcomes and first-year student support.
A research article using the project’s international-student survey to identify preparation needs around academic study, daily life and social adjustment in Ireland.
A conference paper presenting Y1Feedback findings on first-year feedback practice and outlining technology-enabled approaches for strengthening student transition.
This resource supports inclusive teacher education through findings from the PREP-In project. It combines student and professional perspectives, placement portfolio insights, co-created classroom vignettes and practical recommendations. Designed for teacher educators, student teachers, school mentors and SEN professionals.
The purpose of these protocols is to assist student teachers and cooperating teachers in schools to have professional conversations together during regular tutorial meetings. Each document requires the use of GenAI but can generate insights or interactions that would be difficult to emulate in paired discussion.
Demonstration of basic laboratory techniques, with the ability to stop, rewind and watch again. Aimed at 1st year students with no chemistry or limited experience
The Technological University of the Shannon (TUS) Compendium of Approaches to Integrating Digital Competencies into the Curriculum exemplifies the University’s commitment to embedding digital capability development across teaching, learning, and assessment.
These video resources outline basic hanging and levelling methods used in the hanging and display of a variety of wall-based artworks, as well as demonstrating safe operation procedures for basic hand tools such as a drill, jigsaw, sander and nail gun.
MTU researchers, together with national and international researchers, presented local, national, and global insights into the challenges and opportunities of assessment and feedback in work placement settings.
This book is designed specifically for students studying at the Technological University of the Shannon – Midlands Midwest, Ireland. It presents a step-by-step practical guide to academic writing, referencing and presentation, with clear explanations and structured approaches with examples that support the development of clear and concise writing.
Teaching and Assessment for Learning Checklists aimed at early career & seasoned lecturers. The checklists provide guidance & reliable curated resources for lecturers who want to deliver an engaging and positive learning experience for their students. They act as a guide to check existing approaches, and help analyse how improvements can be made.
This open educational resource supports pre-service teachers in developing practical approaches to social justice in Physical Education. Through visual case studies, reflective prompts, and introductory concepts, it encourages critical reflection, collaborative discussion, and informed decision-making based on authentic school placement experiences
This report draws on Patricia Gibson’s research around critical approaches to Artificial Intelligence (AI) in Education and the increasing automation of Educational Technologies (EdTech).
This OER presents findings from a comparative study of novice programmers engaging in face-to-face and hybrid pair programming. It explores collaboration patterns, role switching, satisfaction, and challenges, offering evidence-based insights for educators seeking to prepare students for effective teamwork in modern hybrid software development.
Through a thought-and-action mapping strategy known as interactive management, the current research modelled a unique, collaborative "pathway of impact influences" to describe such considerations from the perspectives of TUS higher management and external stakeholders.
This book of abstracts presents an overview of the research summaries from students across the RUN-EU network who participated in the RUN-EU Student Research Colloquium 2025.This event brought together students, researchers, and academics from across Europe, creating a dynamic platform to showcase cutting-edge research.
This OER explores the use of Inspiration Mind Mapping software to support student learning through demonstrations and training sessions with Applied Social Care and LSAD students.
This is an interactive multimedia open educational resource (OER), created using H5P, on the topic of Open Education. It has been developed by the Department of Technology Enhanced Learning at Munster Technological University.
The purpose of which is to give an overview of OEPs, using interactive features of H5P
A video that discusses how Artificial Intelligence is impacting the way disinformation is created and spread to manipulate public opinion. It also outlines importance of Media Literacy education and regulatory measures, referencing Ireland’s Online Safety and Media Regulation Act and the EU’s Digital Services Act.
This interactive online resource is a set of eight units to support learners in their online information ecosystem. It is a mix of text, images, video, audio and interactive tasks. The resource can be accessed directly via the link provided or embedded in any Learning Management System compatible with SCORM files.
The purpose of this resource is to allow Moodle teachers to quickly create quizzes for Moodle. Users can quickly select between questions types through a single interface and export their questions as an XML file which can be imported into Moodle.
An open educational resource that supports academic, professional, and support staff to build more neuro-inclusive teaching, services, and policies in higher education. This resource was conceptualised & developed through the experiences of neurodivergent students in third-level education, with co-creation at the heart of every stage of the process
This OER presents an updated Assessment Redesign Framework for higher education in the age of GenAI. It supports educators and programme teams in designing valid, transparent, and scalable assessments, integrating AI literacy, process-focused approaches, and guidance on AI detection, large cohorts, and emerging agentic AI challenges.
This Pressbook features an interactive tool that helps you plan and structure your essay step by step. The book provides a clear starting point to reduce stress, prevent overwhelm, and support different learning preferences through examples, , quick guides, and PowerPoint videos with voiceover. This resource is a living document.
Purpose of the MTU Student Guidelines
Supports Academic Integrity Principles and MTU’s Academic Integrity Policy by:
1. Explaining what academic integrity is.
2. Helping students avoid bad decisions during assessments.
3. Outlines and signposts supports available across MTU
Conor Moynihan, Senior Engineer John Sisk & Sons. Structural Engineering @MTU Alumnus. In this video we meet Conor who graduated from MTU and is now a senior Engineer with Sisks in the UK.
Virtual Visit to Munster Technological University (MTU) – Join us on a visit to some of our campuses of MTU. Here we visit the Bishopstown campus, The National Maritime College (NMCI) and the Kerry North Campus.
The work presented in this practice paper illustrates how the use of immersive 360o
video and photographs, viewed in virtual reality headsets or via 360o media players,
can enhance and broaden student knowledge and experience when undertaking
Project Based Learning (PBL) assignments.
This resource showcases initiatives from both academic and professional support areas across DCU, which have been funded under SATLE – the Strategic Alignment of Teaching and Learning Enhancement Funding in Higher Education. Examples are provided under the themes of Education for Sustainable Development, Digital transformation & Academic Integrity
The Technological University of the Shannon (TUS) Compendium of Embedding Education for Sustainable Development (ESD) showcases the University’s commitment to integrating sustainability across teaching, learning and assessment. It is the first compendium of its kind in an Irish higher education institution.
The resource comprises of a literature review and an executive summary, developed as part of the Maynooth University Leadership and EducAtion Framework (LEAF) initiative. It explores how education frameworks can enhance teaching, learning and curriculum design in higher education, supporting inclusive, sustainable and values-led academic practice.
This video provides a step-by-step guide on how to submit your SATLE-funded Open Educational Resources (OER) to Ireland’s National Resource Hub. It outlines the submission process, key requirements, and best practices to ensure your resources are accessible, discoverable, and aligned with national open education goals. Whether you're new to the Hub
In this 360 immersive video, Dr Mary Moloney – head of the Department of Civil, Structural and Environmental Engineering at Munster Technological University – gives a guided tour of the "Red Shed" at Cork City's Marina Park. Dr Moloney highlights key structural features.
This video explores practical enterprise applications of blockchain technology, highlighting real-world use cases in supply chain, finance, and data security.
This video provides a clear and accessible introduction to cryptocurrencies, explaining what they are, how they function, and their role in today’s digital economy. Designed for beginners, it offers a foundational overview for learners exploring blockchain technology and digital finance.
An interactive online starter pack for incoming students at Technological University of the Shannon. Its five sections—Register, Orientation, Support, Discover and Begin—bring together registration guidance, campus induction information, student supports and practical advice for starting university.
This lesson is designed to aid students in understanding how to engage generative AI in an academic setting without breaching academic integrity policy.
This OER provides a practical Grammar translation and TBLT toolkit for Mandarin teaching, including 15 lesson plans and 50+ task kits. It helps educators in low-time contexts enhance students’ oral proficiency and plurilingual awareness through ready-to-use, adaptable resources.
This scientific paper describes the co-creation of the UCD sustainability dashboard – the first transferable template to support geographically-specific SDG monitoring within HEIs. This paper contributes to debates on the need for spatial reporting of actions towards sustainability, to meaningfully recognise local SDG implementation progress.
BSEditor is a multi-platform software tool designed to aid educators in the creation of computer-based quiz questions. It provides a powerful editor to easily control every detail of a question, from integration of files and images, to elaborate scoring approaches.
The Manifesto for Generative AI in Higher Education is a living resource for educators, students, and institutions. It invites reflection and dialogue across thirty statements exploring teaching, ethics, and imagination – helping higher education navigate AI with curiosity, integrity, and humanity.
This resource presents AVINA, an automated visual novel generator using large language models to transform multiple-choice questions into interactive learning narratives. Designed for educators and students, it supports gamified training in academic integrity and ethical decision-making through adaptive storytelling and experiential learning.
The resource is a template for surveying students about their timetabling experiences. The survey was deployed in MTU, but the template is free to be copied and adapted as needed.
This toolkit is designed to provide educators in Higher Education with practical, adaptable tools and strategies for fostering sustainable wellbeing in their teaching through curriculum, assessment and pedagogy.
This resource captures insights through zine making from workshop participants at the Education after the algorithm symposium hosted at DCU on 21 February 2025, facilitated by Kate Molloy and Clare Thomson.
This paper describes the foundational principles and design details of the student-staff partnership initiative launched by the Co-creating Inclusive and Equitable Teaching & Learning project, led by Dr. Anna Santucci and situated within the Centre for the Integration of Research, Teaching and Learning (CIRTL) at University College Cork (UCC).
Dataset originating from collaborative autoethnographic study "What does researcher independence and the hidden curriculum mean for postdocs?". It comprises individual narratives written by the three authors, and the transcript of an online discussion.
This resource portal is dedicated to providing centralised access to policies, guidelines, and resources for teaching and learning in higher education in the context of generative artificial intelligence. The curated policies and frameworks offer authoritative guidance and practical support to inform and enhance institutional practice.
The Toolkit for Teacher Educators to Embrace Social Justice Pedagogies offers a comprehensive resource for fostering equity-driven approaches in teacher education for teacher educators. The resource is tailored to embed social justice approaches within physical education teacher education programs.
This compendium comprehensively brings together the components needed by higher education institutions (HEIs) when developing comprehensive frameworks for managing cases of academic misconduct. It serves as both a practical guide and a reflective resource, aimed at strengthening and promoting a culture of academic integrity.
This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.
It is with great pleasure that we present the proceedings from the
“Enhancing Academic Integrity: From Ideas to Action” conference, hosted
by CCT College Dublin on 3rd and 4th September 2024. This collection
represents the culmination of thoughtful discourse, innovative research, and
collaborative spirit that defined our gathering.
The VISIEN Framework Document is a strategic guide for integrating immersive technologies (AR, VR, MR, XR) into higher education. It offers practical guidance on curriculum integration, accessibility, collaboration, skill development, institutional readiness, and more to support transformative teaching, learning, and research.
The course is targeted at senior leaders to support the implementation of universal design and the adoption of the national ALTITUDE Charter https://www.mtu.ie/universal-design/ and aims to complement the existing Digital Badge for Universal Design in Teaching & Learning https://www.ahead.ie/udl-digital-badge and the Digital Badge Universal Design Beyond the Classroom https://www.ahead.ie/journal/Launch-Universal-Design-Beyond-the-Classroom-Digital-Course-and-Digital-Badge
TUS Sensory Awareness Guide delves into the often-overlooked challenges faced by individuals with sensory processing challenges, especially in academic settings. It focuses on creating sensory-friendly environments and offers actionable advice on everything from classroom settings to other student facing roles.
This infographic provides insights and tools to support OER use based on feedback from Teaching staff using the DOERs Project OER Institutional Survey.
This ebook provides a selection of OER which align with teaching and learning within our university to showcase the flexibility, adaptability and potential of OER. Subject areas which are explored include: 3D printing; immersive technology; lightboard and team based learning.