Accessibility and Inclusion

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Artificial Intelligence (AI) technologies and related automated decision-making processes are becoming increasingly embedded in the tissue of digital societies. Their impact cuts across different political, social, economic, cultural, and environmental aspects of our lives. On the one hand, AI can be used to drive economic growth, enable smart and low-carbon cities, and optimize the management of scarce resources such as food, water and energy. On the other hand, AI can also be used in a manner that infringes on human rights and fundamental freedoms, such as freedom of expression and privacy, and risks exacerbating existing socioeconomic and gender inequalities. Furthermore, the implementation of AI systems may lead to values-driven dilemmas and complex problems, often requiring trade-offs that can only be addressed through broad societal consensus.

This guide focuses on the question of how the development of AI policies can be made inclusive. Multistakeholder approaches to policymaking are part of the answer because they create the space for learning, deliberation, and the development of informed solutions. They help decision makers consider diverse viewpoints and expertise, prevent capture by vested interests, and counteract polarization of policy discourse. A multistakeholder approach to AI policy development and the consultation of stakeholders from different backgrounds and expertise are necessary to be able to develop a relevant and applicable policy for the national context.

The objective of this guide is to support policymakers in ministries and parliaments in the design and implementation of inclusive AI policies, while empowering stakeholders including civil society, businesses, technical community, academia, media, and citizens, to participate in and influence these policy processes

In this special publication, colleagues from across the Connacht Ulster Alliance (CUA), including GMIT, IT Sligo and LYIT, share insights and innovations on their teaching and learning practice over the last 18 months. Many will touch on their experiences of adapting to remote learning and teaching during COVID, and also reflect on lessons learnt and plans for the future. The DigitalEd.ie Knowledge Platform forms part of the iNOTE project, funded by the Higher Education Authority (HEA) Ireland.

This recommendation approaches AI ethics as a systematic normative reflection, based on a holistic, comprehensive, multicultural and evolving framework of interdependent values, principles and actions that can guide societies in dealing responsibly with the known and unknown impacts of AI technologies on human beings, societies and the environment and ecosystems, and offers them a basis to accept or reject AI technologies. It considers ethics as a dynamic basis for the normative evaluation and guidance of AI technologies, referring to human dignity, well-being and the prevention of harm as a compass and as rooted in the ethics of science and technology.

GASTA Goes Global 2

This year saw the return of the highly popular “Gasta Goes Global” ed-tech event. “Gasta” is a high-energy, high-participation event format created and popularised by Dr Tom Farrelly of Munster Technological University.

GASTA Goes Global 2

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Open Education Now

Open Education Now. The potential benefits of open education are often considered in three areas: expanding access to education, enhancing pedagogy, and advancing equity.

Open Education Now

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Using OER and OEP for Teaching and Learning

The potential benefits of using open educational resources and practices (OER and OEP) in higher education include improving access, furthering equity and enhancing teaching, learning and assessment. The National Forum supports the use of OER and OEP in a range of ways (see www.teachingandlearning.ie/open).

EDTL Vimeo Webinar Channel

The IUA’s EDTL project have developed a popular and engaging webinar series, with each video hosted on their vimeo channel. Go to the channel now to view content that will certainly be of interest to you.

LEAF (Learning from and Engaging with Assessment and Feedback) Final project report

In the words of the authors, “this project sought to address a key issue in third level Teaching and Learning, that of assessment and assessment feedback. Assessment strategies have been shown to have a large impact on shaping how students learn and how they develop key employability skills. Learning from best practice nationally and internationally, and research from staff, students and quality documents, this project has developed a set of recommendations which will enhance practices in, and experiences of, assessments and feedback in TU Dublin”.

Facilitating TBL - tools to succeed: application exercises

In the physical classroom, and during team-based learning, low tech options like voting cards, flipchart paper and drawing pins can be very easy to set up and operate for both faculty and students. However they can limit the types of application exercise that are possible to roll out. Here the authors present digital options that can transform the type of application exercises that students can engage with.

Technology for team-based learning: peer evaluation

In TBL the self-management of the team is a guiding principle and this is very much centred around peer review (Sibley, 2018). We must aim to give the students tools to be able to do this. This resource introduces some of these in a very helpful and concise way.