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This survey was adapted from a North American Faculty OER Survey Toolkit for use in the Irish Higher Education context. It was used across the DOERs project partner sites to audit staff Open Educational Resources and Open Educational Practices awareness and practices. We encourage other institutions to adapt this tool to meet their needs.

OpenGame project (Promoting Open Education through Gamification) aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, through the developing of a gamified and situated learning experience on Open Education. It is a project funded by the Erasmus+ Programme of the European Commission. The main objectives of the project are:

1. Foster awareness of HE educators to adopt OEP in their daily teaching, by mainstreaming successful practices.
2. 2 Increase motivation of HE educators towards adopting OEP by providing an attractive and motivating environment.
3. 3 Develop capacity of HE educators to work with open approaches, through an engaging gamified learning experience

All the results of OpenGame Project can be found here: www.opengame-project.eu/results/

Open Education Now

Open Education Now. The potential benefits of open education are often considered in three areas: expanding access to education, enhancing pedagogy, and advancing equity.

Open Education Now

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Using OER and OEP for Teaching and Learning

The potential benefits of using open educational resources and practices (OER and OEP) in higher education include improving access, furthering equity and enhancing teaching, learning and assessment. The National Forum supports the use of OER and OEP in a range of ways (see www.teachingandlearning.ie/open).

LibGuide: Go Open: a beginner's guide to open education

The Go Open project is a collaborative project based in Dublin City University (DCU) and comprises team members from DCU Library, Open Education Unit and the Digital Learning Design Unit. The project aims to support the DCU Community to engage with open education practices in their teaching, research and support activities.

OpenTeach

#Openteach: Professional Development for Open Online Educators project website. The #Openteach project is based at DCU Connected part of the National Institute for Digital Learning at Dublin City University (DCU).

OpenTeach

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Maynooth University Library OER libguide

This guide has been developed in collaboration between the MU IUA Enhancing Digital Teaching and Learning Initiative and MU Library to provide an introduction to the benefits and challenges associated with finding, using and sharing OERs in Teaching, Learning and Assessment.

Go Open: A beginners guide to open education

In this short guide, the authors aim to give you an introduction to the area of open education, so that you can engage with open education practices in your teaching and support activities and to Go Open!

This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.

This handbook, produced by OpenGame project with the support of the Erasmus+ programme, aims to contribute to the adoption of open teaching practices among educators in the Higher Education area. In order to do so, the document presents 24 real-life open teaching practices that respond to eight main challenges that educators face today and that can be tackled through open approaches. These challenges are: Broaden access to learning for enrolled students, Broaden access to learning for non-enrolled learners, Improve quality of teaching resources, Improve course design, Increase students motivation, Increase students engagement, Assess students in a useful way for their future career, Use the learning potential of students’ online life. For each of these challenges, we present three open teaching practices, detailing their potential for transferability and the competences needed to put them in place, ultimately aiming at inspiring educators to try out these methods to make their teaching more inclusive and innovative. Also, the document presents an original Open Education Competences Framework, structured around one transversal attitude, two competences areas (open resources and open pedagogies) and a number of detailed skills.