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This recommendation approaches AI ethics as a systematic normative reflection, based on a holistic, comprehensive, multicultural and evolving framework of interdependent values, principles and actions that can guide societies in dealing responsibly with the known and unknown impacts of AI technologies on human beings, societies and the environment and ecosystems, and offers them a basis to accept or reject AI technologies. It considers ethics as a dynamic basis for the normative evaluation and guidance of AI technologies, referring to human dignity, well-being and the prevention of harm as a compass and as rooted in the ethics of science and technology.

Despite the pandemic presenting a myriad of challenges and difficulties, many innovative practices, processes and actions have been developed to address the extraordinary circumstances. This unprecedented crisis has inadvertently demonstrated the flexibility and capability of much of the sector that can be harnessed to improve the experiences of students with disabilities in future learning.

Since March 2020 higher education has experienced one of the most disruptive phases in its recent history. In a sector typified by considered, researched and incremental change, overnight everyone began emergency remote teaching, learning and assessing. The dramatic shift resulted in positives and negatives, and posed a series of questions for students, staff and other stakeholders. Though still living through the pandemic, in March 2021 fifteen partners from a range of stakeholders across the sector agreed to work together to answer one shared persistent and urgent question: In the context of Covid-19, what have we learnt and what does it mean for the future of teaching and learning in Irish higher education?

This infographic is derived from the National Forum Open Licensing Toolkit, a document that outlines the National Forum’s commitment to open licensing, which enables the creation and sharing of open…
How to Choose an Open Licence is an infographic based on a guide of the same name published in the National Forum OER/OEP Series: Open Educational Resources and Open Educational…

OpenGame project (Promoting Open Education through Gamification) aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, through the developing of a gamified and situated learning experience on Open Education. It is a project funded by the Erasmus+ Programme of the European Commission. The main objectives of the project are:

1. Foster awareness of HE educators to adopt OEP in their daily teaching, by mainstreaming successful practices.
2. 2 Increase motivation of HE educators towards adopting OEP by providing an attractive and motivating environment.
3. 3 Develop capacity of HE educators to work with open approaches, through an engaging gamified learning experience

All the results of OpenGame Project can be found here: www.opengame-project.eu/results/

This resource can be used as part of an individual’s engagement with the PD Framework for all who teach in Higher Education. It can be used to reflect on professional…
This resource can be used as part of an individual’s engagement with the PD Framework for all who teach in Higher Education. It is especially useful for gathering evidence in…
Guiding Framework for Embedding Student Success
The National Forum has developed this one-page guiding framework to inform conversations at institutional level in the development of approaches to embedding student success. The framework identifies three key pillars…
INDEx Survey: Final Summary Report

This INDEx Survey Final Summary Report outlines how INDEx Survey findings provided a source of evidence for the initial response to the COVID crisis, have supported data-informed decision-making in multiple ways, and represent an important baseline of pre-COVID teaching, learning and digital experience.