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ARK provides practical resources and know-how to support a range of institutional staff to be more accessible in their roles, and supports colleges and centres to consider a whole institution approach to digital accessibility, meet their legal obligations, boost accessibility compliance, and provide a better digital experience for all.
The toolkit is a set of 8 modules, delivered and accessible asynchronously, online, incorporating elements of information literacy, critical thinking and academic writing skills to allow students prepare for and complete an assignment in line with best practice in academic integrity.
Video playlist of recordings from UCC Library’s Enhancing Teaching and Learning Using Virtual and Immersive Technologies Seminar.
Recording of National Forum Seminar December 2021 with Lee O Farrell, UCD; Mary Loftus, IT Sligo; and, Prof James Pickering & Dr Bronwen Swinnerton, University of Leeds (UK), chaired by Damien Raftery, IT Carlow
A brief showcase of existing MTU Crawford initiatives that nurture wellness within teaching and learning, followed by an online talk and Q&A, delivered by Rhonda Schaller (Pratt Institute, Brooklyn). Rhonda is a Fulbright Specialist in contemplative and wellbeing pedagogy.
The DkIT Embedding Employability project represents the latest step in the Institute’s commitment to our graduates’ employability. Funded by the National Forum for the Enhancement of Teaching and Learning, as part of their SATLE Fund 2019, the project has offered staff, students, and employers an opportunity to exchange employability best practice.
This VITAL event seeks to build upon previous National Forum seminars/webinar by further exploring the potential offered by new technologies to revitalise language teaching and broaden the skillset of Irish learners.
This National Forum Insight is for all staff with a teaching role in Higher Education in Ireland who are engaging with the National Professional Development (PD) Framework.
Since March 2020 higher education has experienced one of the most disruptive phases in its recent history. In a sector typified by considered, researched and incremental change, overnight everyone began emergency remote teaching, learning and assessing. The dramatic shift resulted in positives and negatives, and posed a series of questions for students, staff and other stakeholders. Though still living through the pandemic, in March 2021 fifteen partners from a range of stakeholders across the sector agreed to work together to answer one shared persistent and urgent question: In the context of Covid-19, what have we learnt and what does it mean for the future of teaching and learning in Irish higher education?
The Seven Cs for Embedding Student Success: A Toolkit for Higher Education Institutions (Seven Cs Toolkit) has been developed as a resource for higher education institutions (HEIs).
The National Forum for the Enhancement of Teaching and Learning in Higher Education in partnership with the Higher Education Authority hosts an online launch of a new resource ‘Seven Cs for Embedding Student Success: A Toolkit for Higher Education Institutions’ designed to support the sustainable enhancement of student success across the sector. We are delighted to have Minister for Further and Higher Education, Research, Innovation and Science, Simon Harris TD formally launch the resource.
OpenGame project (Promoting Open Education through Gamification) aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, through the developing of a gamified and situated learning experience on Open Education. It is a project funded by the Erasmus+ Programme of the European Commission. The main objectives of the project are:
1. Foster awareness of HE educators to adopt OEP in their daily teaching, by mainstreaming successful practices.
2. 2 Increase motivation of HE educators towards adopting OEP by providing an attractive and motivating environment.
3. 3 Develop capacity of HE educators to work with open approaches, through an engaging gamified learning experience
All the results of OpenGame Project can be found here: www.opengame-project.eu/results/
The Fledgling Project reviewed assessment and feedback strategies of a final year early childhood studies professional practice placement in which students create and run a community-based parent and toddler group. A student practical guide was developed which includes feedback/guidance from past students, graduates, parents and employers.
The Hibernia College Quality Framework is the sole authoritative source of all Hibernia College quality assurance documents including policies, procedures, resources and strategy documents.
‘AT Hive’ is a web based resource by AHEAD that aims to impart information about the large area of Assistive Technology that supports students students with disabilities. These technologies and tools help people who may have challenges with reading, writing, organisation, motivation as well as much more so explore the wide range of apps and tools.




















