Enhancing Teaching and Learning Using Virtual and Immersive Technologies

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Creator(s) (alphabetical)

Alan Carbery, Daniel Nowacki, Elise Gowen, James Frazee, Jamie Nelson, Jerry Reen, Louise Rainford, Megan Baird, Órla Murphy, Sean Hauze, Stephanie Chen, Zade Bosco Lobo

Organisation(s)

Penn State University, San Diego State University, University College Cork, University of Illinois Urbana-Champaign

Discipline(s)

Education, Information and Communication Technologies, Services, Teaching & Learning

Topic(s)

Digital Learning, Student Success, Teaching and Learning Practice

License

CC BY-NC-SA

Media Format

Video

Date Submitted

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Description

Video playlist of recordings from UCC Library’s Enhancing Teaching and Learning Using Virtual and Immersive Technologies Seminar.

Benefit of this resource and how to make the best use of it

This online seminar from UCC Library explored the ways in which VR has been used as an innovative instructional application and provided insights into the “when,” “why” and “how” of using VR to maximize learning impact and support student engagement and success. Presenters were from a range of backgrounds and spoke on their experiences in VR, whether that be sharing knowledge on embedding VR in a course or facilitating access through support services like libraries.

Learning outcomes for the seminar were to (1) consider the benefits and potential of VR in education in enhancing learning, teaching, and overall digital capability, (2) identify possible VR applications for their own teaching and learning, (3) understand the resources and requirements needed for using VR in educational contexts, (4) consider the enhancements to the interdisciplinary learning experience using virtual and immersive technologies.

Creative Commons Attribution-NonCommercial-ShareAlike (CC BY-NC-SA)

This work is licensed under a CC BY-NC-SA license, allowing sharing and adaptation for non-commercial use with proper attribution, provided derivative works use the same license.

https://creativecommons.org/licenses/by-nc-sa/4.0/
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Carbery, A., Nowacki, D., Gowen, E., Frazee, J., Nelson, J., Reen, J., Rainford, L., Baird, M., Murphy, Ó., Hauze, S., Chen, S., & Lobo, Z. B. (16/02/2022). Enhancing teaching and learning using virtual and immersive technologies. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/enhancing-teaching-and-learning-using-virtual-and-immersive-technologies/ License: Creative Commons Attribution-NonCommercial-ShareAlike (CC BY-NC-SA).

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Credits
Animation, Backgrounds & Compositing — Arantxa Vara
Animation & Backgrounds — Giada Randolfi
Animation — Zach Louis Ng Nocum
Animation & Backgrounds — Alex
Music composition & production — Darragh Winters

Special thanks
Karima Dillon
Eimhin Mc Namara
Rebecca Roper
The students who shared their experiences

A 1-page guide, co-created by lecturers, tutors & students on DkIT's MA in Learning and Teaching, showing where GenAI can, and can't, support particular postgraduate research/skill development (*reflecting practice 2025-26). Includes student-informed prompts on responsible, sustainable use. An editable PowerPoint supports adaptation to own context.