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An open educational resource that supports academic, professional, and support staff to build more neuro-inclusive teaching, services, and policies in higher education. This resource was conceptualised & developed through the experiences of neurodivergent students in third-level education, with co-creation at the heart of every stage of the process

This OER presents an updated Assessment Redesign Framework for higher education in the age of GenAI. It supports educators and programme teams in designing valid, transparent, and scalable assessments, integrating AI literacy, process-focused approaches, and guidance on AI detection, large cohorts, and emerging agentic AI challenges.

This video provides a step-by-step guide on how to submit your SATLE-funded Open Educational Resources (OER) to Ireland’s National Resource Hub. It outlines the submission process, key requirements, and best practices to ensure your resources are accessible, discoverable, and aligned with national open education goals. Whether you're new to the Hub

This resource contains a number of Capture The Flag (CTF) Challenges to be used for gamified learning of cyber security topics. There is a selection of 10 challenges that increase in difficulty. Included is a Writeups document explaining how these challenges are solved.

This lightning talk for NORFest 2025 introduces researchers to the benefits and impact of using OE Practices to disseminate and promote Open Research outputs. It introduces key concepts in open education, and provides practical tips on how to apply OE practices with a focus on reusability; licensing and copyright; and content co-creation.

The Manifesto for Generative AI in Higher Education is a living resource for educators, students, and institutions. It invites reflection and dialogue across thirty statements exploring teaching, ethics, and imagination – helping higher education navigate AI with curiosity, integrity, and humanity.

This resource captures insights through zine making from workshop participants at the Education after the algorithm symposium hosted at DCU on 21 February 2025, facilitated by Kate Molloy and Clare Thomson.

Symposium: https://hackthiscourse.com/symposium/?=1#/

Slides: https://docs.google.com/presentation/d/1TpNdJxnLij-bi8bInJfxJwAegR_JjKVa/edit?

This paper describes the foundational principles and design details of the student-staff partnership initiative launched by the Co-creating Inclusive and Equitable Teaching & Learning project, led by Dr. Anna Santucci and situated within the Centre for the Integration of Research, Teaching and Learning (CIRTL) at University College Cork (UCC).

This 12 lesson open course provides an introduction to the AI Fluency Framework and the four competencies of Delegation, Description, Discernment, and Diligence. c. 70 mins videos plus ungraded exercises & projects and reference handouts. Co-developed by University College Cork, Ringling College and Anthropic with support by HEA.

This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.

The VISIEN Framework Document is a strategic guide for integrating immersive technologies (AR, VR, MR, XR) into higher education. It offers practical guidance on curriculum integration, accessibility, collaboration, skill development, institutional readiness, and more to support transformative teaching, learning, and research.

TUS Sensory Awareness Guide delves into the often-overlooked challenges faced by individuals with sensory processing challenges, especially in academic settings. It focuses on creating sensory-friendly environments and offers actionable advice on everything from classroom settings to other student facing roles.

This ebook provides a selection of OER which align with teaching and learning within our university to showcase the flexibility, adaptability and potential of OER. Subject areas which are explored include: 3D printing; immersive technology; lightboard and team based learning.

This survey was adapted from a North American Faculty OER Survey Toolkit for use in the Irish Higher Education context. It was used across the DOERs project partner sites to audit staff Open Educational Resources and Open Educational Practices awareness and practices. We encourage other institutions to adapt this tool to meet their needs.

Two modules are available on this page one for educators and one for mentors to learn how to engage in mentoring sessions with students. The page also has access to the Community Mentoring Handbook (for mentors), Mentee Toolkit (for second-level students taking part in sessions) and the Adult Ed Handbook(for adult learners taking part in sessions).

Community Mentoring Resources

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