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Gamified Cybersecurity Learning: RLR SATLE Project

Teaching and Learning Practice

Description

This resource contains a number of Capture The Flag (CTF) Challenges to be used for gamified learning of cyber security topics. There is a selection of 10 challenges that increase in difficulty. Included is a Writeups document explaining how these challenges are solved.

Benefit of this resource and how to make the best use of it

This resource can best be used in gamified learning for cyber security topics by introducing students to complex topics in a fun and gamified approach through CTF challenges.

People, communities and initiatives

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Brayden Peck · Claire Van · Dean Brennan · Dylan Smyth · Francisco Bueno · George O'Mahony · Samip Hedge · Valdas Andrijauskas · Winnie Imafidon

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Creative Commons Zero (CC0)

This work has been dedicated to the public domain under a CC0 license, allowing unrestricted use, distribution, and adaptation without attribution.

https://creativecommons.org/publicdomain/zero/1.0/

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