This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.
A 1-page guide, co-created by lecturers, tutors & students on DkIT's MA in Learning and Teaching, showing where GenAI can, and can't, support particular postgraduate research/skill development (*reflecting practice 2025-26). Includes student-informed prompts on responsible, sustainable use. An editable PowerPoint supports adaptation to own context.





