This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.
This OER presents an updated Assessment Redesign Framework for higher education in the age of GenAI. It supports educators and programme teams in designing valid, transparent, and scalable assessments, integrating AI literacy, process-focused approaches, and guidance on AI detection, large cohorts, and emerging agentic AI challenges.




