Gamified Cybersecurity Learning: RLR SATLE Project

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Creator(s) (alphabetical)

Brayden Peck, Claire Van, Dean Brennan, Dylan Smyth, Francisco Bueno, George O'Mahony, Samip Hedge, Valdas Andrijauskas, Winnie Imafidon

Organisation(s)

Munster Technological University

Discipline(s)

Information and Communication Technologies

Topic(s)

Teaching and Learning Practice

License

CC 0

Media Format

Other

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Description

This resource contains a number of Capture The Flag (CTF) Challenges to be used for gamified learning of cyber security topics. There is a selection of 10 challenges that increase in difficulty. Included is a Writeups document explaining how these challenges are solved.

Benefit of this resource and how to make the best use of it

This resource can best be used in gamified learning for cyber security topics by introducing students to complex topics in a fun and gamified approach through CTF challenges.

Creative Commons Zero (CC0)

This work has been dedicated to the public domain under a CC0 license, allowing unrestricted use, distribution, and adaptation without attribution.

https://creativecommons.org/publicdomain/zero/1.0/
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Peck, B., Van, C., Brennan, D., Smyth, D., Bueno, F., O'Mahony, G., Hedge, S., Andrijauskas, V., & Imafidon, W. (2026). Gamified cybersecurity learning: rlr satle project. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/gamified-cybersecurity-learning-rlr-satle-project/ License: Creative Commons Zero (CC0).

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