In the physical classroom, and during team-based learning, low tech options like voting cards, flipchart paper and drawing pins can be very easy to set up and operate for both faculty and students. However they can limit the types of application exercise that are possible to roll out. Here the authors present digital options that can transform the type of application exercises that students can engage with.
This poster offers educators an overview of designing a syllabus on the Canvas learning management system that supports personalised learning pathways. It highlights (1) a gamified pedagogy grounded in gaming principles and (2) adaptive learning strategies using MasteryPaths.





