In the physical classroom, and during team-based learning, low tech options like voting cards, flipchart paper and drawing pins can be very easy to set up and operate for both faculty and students. However they can limit the types of application exercise that are possible to roll out. Here the authors present digital options that can transform the type of application exercises that students can engage with.
An open educational resource that supports academic, professional, and support staff to build more neuro-inclusive teaching, services, and policies in higher education. This resource was conceptualised & developed through the experiences of neurodivergent students in third-level education, with co-creation at the heart of every stage of the process





