The 40 sources summarised in this document each have an explicit focus on impact and provide useful insights for those wishing to explore the topic. The majority of sources focus on teaching and learning impact in a higher education context. A small number focus on impact in other contexts (research or post- primary contexts) and these were included due to their potential relevance to those interested in higher education teaching and learning impact.
This poster offers educators an overview of designing a syllabus on the Canvas learning management system that supports personalised learning pathways. It highlights (1) a gamified pedagogy grounded in gaming principles and (2) adaptive learning strategies using MasteryPaths.





