The value of data lies in answering questions so knowing what question(s) you want to answer is an essential first step. This guide details some of the areas that data can be used to investigate.
This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.