Digital Learning

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This resource showcases initiatives from both academic and professional support areas across DCU, which have been funded under SATLE – the Strategic Alignment of Teaching and Learning Enhancement Funding in Higher Education. Examples are provided under the themes of Education for Sustainable Development, Digital transformation & Academic Integrity

Slides for a digital wellbeing workshop that enables effective navigation of the digital world by
– exploring research on problematic internet use,
– offers workshop participants an opportunity to reflect on their own technology use
– uses the science of habits and the tiny habits methodology to promote more mindful use of digital technology

In this 360 immersive video, Dr Mary Moloney – head of the Department of Civil, Structural and Environmental Engineering at Munster Technological University – gives a guided tour of the "Red Shed" at Cork City's Marina Park. Dr Moloney highlights key structural features.

This video explores practical enterprise applications of blockchain technology, highlighting real-world use cases in supply chain, finance, and data security.

This video provides a clear and accessible introduction to cryptocurrencies, explaining what they are, how they function, and their role in today’s digital economy. Designed for beginners, it offers a foundational overview for learners exploring blockchain technology and digital finance.

A self-paced resource introducing Articulate Rise 360, an authoring tool for creating interactive, mobile-responsive e-learning content. Covers content design principles, interaction types, accessibility features, and publishing workflows. Designed primarily for instructional designers, educators, and professionals new to Rise.

A self-study resource addressing healthy relationships with digital technology, addressing digital addiction, privacy concerns, work-life balance, and digital identity management. Includes scenarios exploring real wellbeing challenges. Emphasises positive and negative impacts of digital participation. The primary audience is university students.

A self-paced resource teaching video planning (pre-production), recording (production), editing (post-production), and ethical considerations for academic video use. Covers accessibility in video (captions, descriptions), equipment options, and practical workflows suited to diverse contexts. The primary intended audience is students.

A 45-minute comprehensive foundational lesson on digital accessibility principles, inclusive content creation, and available assistive technologies at university level. Collaboration with Educational Assistive Technology Centre, UL, launched for Global Accessibility Awareness Day. The primary intended audience is students.

A foundational, interactive guide to spreadsheet essentials covering data entry, formatting, basic formulas, functions, and chart creation. Features keyboard navigation, accessibility options, and read-aloud functionality for inclusive learning. Designed for beginners and those seeking a refresher. The primary intended audience is students.

Practical self-paced lesson introducing effective prompt writing techniques for students new to genAI tools. Covers prompt structure, iteration, critical evaluation of output, and ethical considerations. Teaches effective genAI communication techniques. Primary intended audience is university students.

An interactive, beginner-level, asynchronous resource designed to equip students with foundational knowledge on genAI ethics, applications, and academic use. It covers genAI fundamentals, responsible use, academic integrity considerations, and practical scenarios. The primary intended audience is university students.