Other

Sort by

Filter by

A video that explains how social media recommender algorithms work. It will help learners be more aware of how their social media content is delivered. The content is relevant to third level students, adult education and older secondary school students.

The video examines the impact of digital technology on the wellbeing of children and young people. It highlights ethics and legislation relating to social media platforms and Gen AI. It will be of interest to educators in third level, adult education and older school children. Content warning: it includes references to upsetting examples.

Slides for a digital wellbeing workshop that enables effective navigation of the digital world by
– exploring research on problematic internet use,
– offers workshop participants an opportunity to reflect on their own technology use
– uses the science of habits and the tiny habits methodology to promote more mindful use of digital technology

This video provides a clear and accessible introduction to cryptocurrencies, explaining what they are, how they function, and their role in today’s digital economy. Designed for beginners, it offers a foundational overview for learners exploring blockchain technology and digital finance.

This paper entitled 'Developing an Academic Integrity Policy and Academic Misconduct Procedures in an Era of Generative Artificial Intelligence: Five Tips for Success' may be of interest to policy developers and educators in further and higher education and training organisations as they adapt to challenge of AI.

Blender is a free and open-source 3D creation suite that supports Windows, macOS, Linux, and other platforms. It is widely used for creating animated films, visual effects, 3D models for printing, motion graphics, video games, and virtual reality content. This guide acts as an introduction to becoming familiar with Blender.

The Data Loom: Crafting Stories with Code, Yarn and Print is an open educational resource that reimagines data visualisation through tangible, artistic, and embodied practices. Instead of visualising numbers on screens, this project guides learners to materialise datasets using yarn, a miniature 3D-printed loom, and the art of weaving.

This resource portal is dedicated to providing centralised access to policies, guidelines, and resources for teaching and learning in higher education in the context of generative artificial intelligence. The curated policies and frameworks offer authoritative guidance and practical support to inform and enhance institutional practice.

This compendium comprehensively brings together the components needed by higher education institutions (HEIs) when developing comprehensive frameworks for managing cases of academic misconduct. It serves as both a practical guide and a reflective resource, aimed at strengthening and promoting a culture of academic integrity.