“Are you keen to improve your digital knowledge, skills or confidence? If so, we’d love to help. All Aboard is a national project that aims to empower learners, teachers, and anyone who uses technology to support their work, their study, or other aspects of living in a digital age.”
Benefit of this resource and how to make the best use of it
In this resource, the creators have: *developed a simple, fun way of thinking about digital skills (in the form of a Metro Map), *produced and shared lessons and learning materials that anyone can access online, *promoted the use of ‘digital badges’ across a range of applications including, of course, digital skills, *worked in partnership with many organisations and groups, including supporting student engagement projects, *championed a focus on confidence, empowerment, identity, and wellbeing. Interested? Then access the resource and start your digital journey! You can also determine your own digital confidence profile by answering a few simple questions on a tool linked on the project’s homepage.
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Galvin, Á., O’Keeffe, A., Geraghty, A., McSharry, B., Moloney, D., Ryan, D., O’Riordan, G., McGrath, G., Moore, G., MacLaren, I., Flynn, J., Molloy, K., Gately, L., Dore, L., O’Brien, M., Flynn, S., & Emmet, Y. (2021). All aboard: digital skills in higher education. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/all-aboard-digital-skills-in-higher-education/ License: Creative Commons Attribution-NonCommercial (CC BY-NC).
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Conor Moynihan, Senior Engineer John Sisk & Sons. Structural Engineering @MTU Alumnus. In this video we meet Conor who graduated from MTU and is now a senior Engineer with Sisks in the UK.
Virtual Visit to Munster Technological University (MTU) – Join us on a visit to some of our campuses of MTU. Here we visit the Bishopstown campus, The National Maritime College (NMCI) and the Kerry North Campus.
The work presented in this practice paper illustrates how the use of immersive 360o
video and photographs, viewed in virtual reality headsets or via 360o media players,
can enhance and broaden student knowledge and experience when undertaking
Project Based Learning (PBL) assignments.