Virtual Reality (VR) and Augmented Reality (AR) CoP

The aim of the project was to explore how immersive technologies might be used to enhance the student experience. As an active teaching tool, VR allows students to engage with content in an authentic environment (e.g. Events) or immersive experience (e.g. historical tourism). Using a co-constructivist approach, students are included in the design and evaluation of the learning experience and engage at a cognitive, behavioural and affective level with VR.