Initiative

Virtual Reality (VR) and Augmented Reality (AR) CoP

SATLE
Digital Learning

About this initiative

The aim of the project was to explore how immersive technologies might be used to enhance the student experience. As an active teaching tool, VR allows students to engage with content in an authentic environment (e.g. Events) or immersive experience (e.g. historical tourism). Using a co-constructivist approach, students are included in the design and evaluation of the learning experience and engage at a cognitive, behavioural and affective level with VR.

Lead organisations

Technological University of the Shannon: Midlands Midwest

Affiliated organisations

Linked open educational resources

Getting started with Immersive Technologies in Higher Education

Initiative details

Funding programmes SATLE
Themes Digital Learning
Status
completed
Activity type
cop
Award year
2022
End year
2023

Project lead

Geraldine McDermott

Contributors