An introduction to screencasting: promoting active learning

An introduction to screencasting: promoting active learning

Creator(s) (alphabetical)

David Jennings

Organisation(s)

UCD Teaching and Learning, University College Dublin

Discipline(s)

Teaching & Learning

Topic(s)

Digital Learning

License

CC BY

Media Format

PDF

Date Submitted

Submitted by

Export Resource Data

Description

The aim of the this workbook is to provide a series of resources; contextual information, methods and approaches in the area of Screencasting.

Benefit of this resource and how to make the best use of it

Around each themed area you will find worksheets and activity lists, plus substantial references to original and core literature. Key areas covered include: • What is Active and Student Centred Learning? • What, When and How would I use a ScreenCast? • An Educational Framework for ScreenCasting

Creative Commons Attribution (CC BY)

This work is licensed under a CC BY license, allowing sharing and adaptation with proper attribution.

https://creativecommons.org/licenses/by/4.0/
? This citation is automatically generated and may require adjustment. Always verify it against your style guide.
Jennings, D. (2021). An introduction to screencasting: promoting active learning. National Resource Hub (Ireland). Retrieved from: https://hub.teachingandlearning.ie/resource/an-introduction-to-screencasting-promoting-active-learning/ License: Creative Commons Attribution (CC BY).

Adapting this resource? Share your version!

If you have modified or adopted this resource, share your version here. Tracking adaptations helps us measure impact and connects others with useful updates.

Related OER

This OER explores novice programmers’ experiences of pair programming across face-to-face, hybrid, and remote settings. It provides insights into collaboration, role switching, satisfaction, and challenges, helping educators and students understand how to effectively prepare learners for modern hybrid software development environments.

This OER guides students through human-in-the-loop software development, demonstrating how AI tools can be effectively supervised, refined, and integrated across the Software Lifecycle. Designed for computing educators and learners, it combines agile practice, teamwork, DISC awareness, testing, and critical reflection on human–AI collaboration.

This OER introduces students to designing and developing AI-powered assistants for agile software development using Flowise (no code). Learners as a team explore Retrieval Augmented Generation (RAG) and agent-based systems, applying AI to real-world agile practices while considering technical design, evaluation, and cost-aware decision-making