An EDTL project webinar detailing copyright law and open licenses for digital learning.
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An EDTL project webinar detailing copyright law and open licenses for digital learning.
The IUA’s EDTL project have developed a popular and engaging webinar series, with each video hosted on their vimeo channel. Go to the channel now to view content that will certainly be of interest to you.
This book represents a starting point towards curating and centering marginal voices and non-dominant epistemic stances in open education, an attempt at critical pluriversalism.
Developing an open educational resource for open research: Protocol for the PaPOR TRAIL project
10 simple rules for supporting a temporary online pivot in higher education
This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.