The aim of this project was to explore the potential of Virtual Reality (VR) technology in business higher education for a faculty with low levels of current use of the technology.
Ancillary, supplementary or associated files…
The aim of this project was to explore the potential of Virtual Reality (VR) technology in business higher education for a faculty with low levels of current use of the technology.
This may be useful for a business faculty learning about incorporating VR into their curriculum.
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