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1 - 11 of 11 results

A 1-page guide, co-created by lecturers, tutors & students on DkIT's MA in Learning and Teaching, showing where GenAI can, and can't, support particular postgraduate research/skill development (*reflecting practice 2025-26). Includes student-informed prompts on responsible, sustainable use. An editable PowerPoint supports adaptation to own context.

This OER guides students through human-in-the-loop software development, demonstrating how AI tools can be effectively supervised, refined, and integrated across the Software Lifecycle. Designed for computing educators and learners, it combines agile practice, teamwork, DISC awareness, testing, and critical reflection on human–AI collaboration.

This OER introduces students to designing and developing AI-powered assistants for agile software development using Flowise (no code). Learners as a team explore Retrieval Augmented Generation (RAG) and agent-based systems, applying AI to real-world agile practices while considering technical design, evaluation, and cost-aware decision-making

This text is accessible to anyone interested in the brain. It is specifically targeted to students and instructors of undergraduate neuroscience or biopsychology courses. It encourages an active exploration of the intersection of neuroscience with other disciplines through a large number of activities, demonstrations, and reflection prompts.

This Pressbook features an interactive tool that helps you plan and structure your essay step by step. The book provides a clear starting point to reduce stress, prevent overwhelm, and support different learning preferences through examples, , quick guides, and PowerPoint videos with voiceover. This resource is a living document.

Academic Integrity Handbook for MTU staff.
Chapters:
1. Upholding Academic Integrity and Preventing Academic Misconduct
2. Detecting Academic Misconduct
3. Dealing with Academic Misconduct

This poster offers educators an overview of designing a syllabus on the Canvas learning management system that supports personalised learning pathways. It highlights (1) a gamified pedagogy grounded in gaming principles and (2) adaptive learning strategies using MasteryPaths.

BSEditor is a multi-platform software tool designed to aid educators in the creation of computer-based quiz questions. It provides a powerful editor to easily control every detail of a question, from integration of files and images, to elaborate scoring approaches.

This 12 lesson open course provides an introduction to the AI Fluency Framework and the four competencies of Delegation, Description, Discernment, and Diligence. c. 70 mins videos plus ungraded exercises & projects and reference handouts. Co-developed by University College Cork, Ringling College and Anthropic with support by HEA.

Cover of Embracing alternative formats, assessment strategies and digital technologies to revitalise practical sessions in Science & Health, showing scientific laboratory imagery.

This literature review examines how alternative practical-class formats, assessment approaches and digital technologies can enhance learning in science and health disciplines. Written by Ronan T. Bree for the TEAM project, it explores practical learning environments, pre-practical resources, assessment and feedback, self-assessment and reflection, and digital capacity and literacy.