Analytics is invaluable for answering questions, but impact can only be achieved by acting on the answers. This guide outlines some of the key considerations for developing effective data-informed student interventions.
This e-book reports on a SATLE-funded project to explore the use of immersive technologies in Higher Education. It includes case studies, practical guidance and a brief review of the literature on immersive learning from the project team. It is intended for those considering using VR in their teaching, and for those who support learning.