Initiative Overview | Objective:
To investigate the use of Virtual reality (VR), to simulate valuable student experiences, and to develop resources that complement student learning, ensuring all learners are catered for, by fostering and embedding the principles of UDL.
Work Plan:
This feasibility pilot of the application of VR in pharmacy education follows a co-design process. Student representatives from each stage and graduates of the programme, have been recruited and will be actively involved in the design, refinement and testing of the digital intervention, following a student-centred approach. Academic staff members will work closely with students to understand the contextual determinants affecting their engagement with the application of VR technologies and the sustainability of the teaching and learning strategies. This study will partner with the current HCI funded engineering project (REEDi) to support the translation of evidence supporting VR as a teaching and learning method, building on the knowledge generated from their engineering program and applying and expanding on the concept within another discipline. The suitability of this application as a multimodal teaching tool to cater for different learners (kinaesthetic, visual, auditory), digital literacy skills and student capability, will be examined.
To learn more, please visit the TLU website
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