The aim of this project was to explore the potential of Virtual Reality (VR) technology in business higher education for a faculty with low levels of current use of the technology.
A 1-page guide, co-created by lecturers, tutors & students on DkIT's MA in Learning and Teaching, showing where GenAI can, and can't, support particular postgraduate research/skill development (*reflecting practice 2025-26). Includes student-informed prompts on responsible, sustainable use. An editable PowerPoint supports adaptation to own context.





