Initiative

Exploring the impact of digital simulation game-based learning on sustainability education

SATLE
Digital Learning, Education for Sustainable Development (ESD)

About this initiative

This project explores the impact of using a digital simulation game-based teaching and learning resource on developing sustainability education in business students. Simulation based learning is a pedagogical approach that allows students to practice their skills and knowledge in realistic and immersive scenarios that are risk free. This tool provides an inclusive, engaging, and transformative learning experience that works for students with diverse learning needs. It also facilitates authentic and creative assessment strategies. This learning platform combines theoretical business concepts and frameworks through the lens of sustainability. In so doing, participants learn to make informed decisions and implement sustainable solutions for complex problems that cut across company functional areas. The game crosses 13 of the 17 SDG’s so there is substantial learning opportunities of these important climate goals. By learning sustainability business solutions, students understand the interconnectedness of social, economic, and environmental issues and the impact of business decisions and actions on the planet and society. This pilot project will measure learning impact using a survey pre simulation and post simulation use, to benchmark the impact of simulation-based pedagogy on sustainability education in the business discipline. 

Lead organisations

Technological University Dublin

Affiliated organisations

Linked open educational resources

Learning the Trade-Off: Simulation-Based Sustainability Education in Marketing

Initiative details

Funding programmes SATLE
Themes Digital LearningEducation for Sustainable Development (ESD)
Status
Completed
Activity type
Local Enhancement Programme
Award year
2024
End year
2025
Funding amount (€)
5000

Project lead

Roisin Vize

Contributors