Teaching and learning initiative

Design of adaptive augmented reality system to enhance learning outcomes: a case study for electronic/mechanical engineering applications

SATLE
Digital Learning

About this initiative

The initiative explores the integration of immersive VR tools in engineering education, using the Oculus Quest 2 system to simulate real-world scenarios. This approach is based on the premise that VR can provide students with hands-on experience in a virtual environment, making it easier to grasp complex engineering concepts. One case study used VR to simulate space missions, allowing students to explore the International Space Station and experience a partial zero-gravity environment. The findings from the studies suggest that students were highly motivated and engaged when using VR, reporting enhanced understanding and retention of information. Challenges included the initial learning curve for the equipment and the sensitivity of VR tools in an educational setting. The research underlined the potential of VR to improve the accessibility of high-cost, complex lab experiments, making them available to a broader range of students. Overall, the initiative has shown promise in aligning educational outcomes with digital transformation goals, providing a new platform for interactive learning in higher education.

Lead organisations

South East Technological University

Affiliated organisations

Linked open educational resources

Initiative details

Funding programmes SATLE
Themes Digital Learning
Status
active
Activity type
lep
Award year
2022
Start year
2022
Reference code
satle-setu-82766000231a

Project lead

Haider Al Juboori

Collaborators