A hackathon is a form of Challenge-Based Learning (CBL) and can be described as an intense, time-bound event where people collaborate in teams to solve challenges (Briscoe & Mulligan, 2014). This project revolved around the design and facilitation of a hackathon aimed at DCU teaching staff from all disciplines. At this event, participants were invited to collaboratively engage with the ‘Big Idea’ of active learning. Ultimately participants were tasked with investigating and sharing practical recommendations addressing challenges of their choice.

