{
    "title": "OpenGame Course Curriculum and Content",
    "identifier": "https:\/\/hub.teachingandlearning.ie\/resource\/opengame-course-curriculum-and-content\/",
    "publisher": "National Resource Hub",
    "creators": [
        "Alicia Garc\u00eda-Holgado",
        "Ant\u00f3nio Moreira Teixeira",
        "Bastien Masse",
        "Colin de la Higuera",
        "Daniel Burgos",
        "Fabio Nascimbeni",
        "Francisco Jos\u00e9 Garc\u00eda Pe\u00f1alvo",
        "James Brunton",
        "Joaquin Alonso",
        "Jos\u00e9 Bidarra",
        "Laura Eigbrecht",
        "Luc\u00eda Garc\u00eda Holgado",
        "Maria do Carmo Teixeira Pinto",
        "Mark Brown",
        "M\u00e9lanie Pauly Harquevaux",
        "Natalia Padilla-Zea",
        "Patricia Bonaudo",
        "Ulf-Daniel Ehlers"
    ],
    "publication_date": "2020-09-30",
    "abstract": "This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (Garc\u00eda-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.",
    "file_url": "https:\/\/hub.teachingandlearning.ie\/wp-content\/uploads\/2024\/03\/OpenGame-IO2-CourseCurriculumAndContent.pdf",
    "keywords": [
        "OEP",
        "open education"
    ],
    "language": "en-US",
    "format": "application\/pdf",
    "dc_type": "Article"
}