@article{GarcaHolgado2020, title = {OpenGame Course Curriculum and Content}, author = {Alicia García-Holgado and António Moreira Teixeira and Bastien Masse and Colin de la Higuera and Daniel Burgos and Fabio Nascimbeni and Francisco José García Peñalvo and James Brunton and Joaquin Alonso and José Bidarra and Laura Eigbrecht and Lucía García Holgado and Maria do Carmo Teixeira Pinto and Mark Brown and Mélanie Pauly Harquevaux and Natalia Padilla-Zea and Patricia Bonaudo and Ulf-Daniel Ehlers}, year = {2020}, note = {Accessed via https://hub.teachingandlearning.ie/resource/opengame-course-curriculum-and-content/}, abstract = {This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.}, }