@misc{hub-resource-10411, title = {OpenGame Course Curriculum and Content}, author = {{Alicia García-Holgado} and {Bastien Masse} and {Colin de la Higuera} and {Daniel Burgos} and {Fabio Nascimbeni} and {James Brunton} and {Joaquin Alonso} and {José Bidarra} and {Laura Eigbrecht} and {Mark Brown} and {Natalia Padilla-Zea} and {Patricia Bonaudo} and {Ulf-Daniel Ehlers} and {Francisco José García Peñalvo} and {Lucía García Holgado} and {Maria do Carmo Teixeira Pinto} and {Mélanie Pauly Harquevaux} and {António Moreira Teixeira}}, url = {https://hub.teachingandlearning.ie/resource/opengame-course-curriculum-and-content/}, abstract = {This document, produced by OpenGame project with the support of the Erasmus+ Programme, aims to define the learning outcomes, course content, learning activities and assessment methods to be included in the OPENGAME gamified course. The contents on open education proposed here comprises 8 modules based on 8 competences. For each competence we have defined learning outcomes. The modules are built around the practices identified and described in IO1 (García-Holgado et al., 2020). In each module 3 practices are used to engage the trainees, having one as the main one, further explored, and two others to broaden the expertise in the area.}, keywords = {OEP; open education; Open Education; Teaching and Learning Practice}, language = {en-US}, note = {Resource type: CreativeWork}, license = {https://creativecommons.org/licenses/by-nc-sa/4.0/}, file = {https://hub.teachingandlearning.ie/wp-content/uploads/2024/03/OpenGame-IO2-CourseCurriculumAndContent.pdf}, }