@misc{hub-resource-23863, title = {Educator Checklist: Designing Gamified Learning Experiences in Canvas}, author = {{Yvonne O'Connor}}, year = {2025}, date = {2025-12-01}, url = {https://hub.teachingandlearning.ie/resource/educator-checklist-designing-gamified-learning-experiences-in-canvas/}, abstract = {This Open Educational Resource (OER) provides educators with a practical checklist for designing gamified learning experiences in Canvas. Grounded in Self-Determination Theory, it offers actionable strategies to enhance student motivation, engagement, and participation by supporting autonomy, competence, and relatedness within an inclusive, student}, keywords = {Administration and Law; Business; Education; Teaching \& Learning; active learning; Assessment and Feedback; Autonomy; Canvas LMS; Competence; course design; Digital Pedagogy; educational technology; Educator Checklist; Gamification; Gamified Pedagogy; higher education; Inclusive teaching; instructional design; learning design; online learning; Open Educational resources; Relatedness; Self-Determination Theory; Student engagement; Student Motivation; Student-Centred Learning; teaching innovation; Technology-Enhanced Learning; Accessibility and Inclusion; Curriculum Design; Digital Learning; Student Success}, language = {en-US}, note = {Resource type: CreativeWork}, license = {https://creativecommons.org/licenses/by/4.0/}, }